Changes are merged to original mod, use it instead. Adds Spidertron requester and provider chests. Allows you to create a fully automated Spidertron logistics system. UPS optimized.
Mods introducing new content into the game.
Version: 2.1.7 Date: 2022-07-10 Features: - Fixed error "Error while loading entity prototype "spidertron-logistic-beacon" (roboport): recharge_minimum must be >= energy_usage otherwise during low power the roboport will toggle on and of every tick" (https://mods.factorio.com/mod/spidertron-logistics/discussion/62a5290a3858dbffd5ba3399) - Added compatibility for Insectitronics mod (https://mods.factorio.com/mod/Insectitron). If enabed, prerequisity for Spidertron logistic system is changed from Spidertron to Insectitron - Added compatibility for Spidertron Tiers community updates (https://mods.factorio.com/mod/spidertrontiers-community-updates). If enabed, prerequisity for Spidertron logistic system is changed from Spidertron to Spidertron MK0 - Updated dependecies to latest versions - Fixed runtime error when placing moded spidertron without grid
Version: 2.1.6 Date: 1.16.2021 Features: - Space exploration compatiblity
Version: 2.1.5 Date: 10.5.2021 Features: - Fixed a crash when you pulled a spidertron controller out of a spidertron item in your inventory - The map will no longer change when you hold a beacon - Deconstructing logistic beacons now works properly
Version: 2.1.4 Date: 10.4.2021 Features: - You can now blueprint the requester and the request will stay there
Version: 2.1.3 Date: 10.3.2021 Features: - Fixed a UPS bug when you held a blueprint - Fixed that depots would flash no network when you held a blueprint
Version: 2.1.2 Date: 10.2.2021 Features: - If two requesters have the same % satisfaction then the spiders will just pick one randomly to fill. It used to be based on the order the requesters were placed in the world - Added soft dependency on equipment gantry
Version: 2.1.1 Date: 10.2.2021 Features: - Fixed that sometimes an entire network would freeze
Version: 2.1.0 Date: 10.2.2021 Features: - Spidertron beacons have 9 range instead of 8. They will line up with substations - Spidertron beacons are now blueprintable - Spidertron beacons are now deconstructable - Fixed a crash whenever you left-clicked on the request gui - Spiders will now fulfill the lowest filled requests based on percent instead of by raw number
Version: 2.0.5 Date: 10.1.2021 Features: - UPS improvements - Spiders are now much smarter. They will always fulfill the largest requests first
Version: 2.0.4 Date: 9.30.2021 Features: - You will no longer lose your logistic request slots when you hold a spidertron beacon - Your inventory will no longer resize when holding a spidertron beacon - Your recipes will no longer be hidden when you hold a spidertron beacon - Spidertron beacons will no longer flash low power randomly
Version: 2.0.3 Date: 9.19.2021 Features: - Fixed a crash when you installed the mod after you already created a game
Version: 2.0.1 Date: 4.8.2021 Features: - Fixed a crash when you opened the game in high resolution mode
Version: 2.0.0 Date: 4.7.2021 Features: - Added spidertron logistic beacon. These beacons are a replacement for the old system of having everything in the same roboport network. - Fixed that logistic robots could fill a requester depot - Removed the time to depost items from a spider. They now dropoff instantly - Fixed that warning icons were only rendering on the requester. They now render on all entites - Added new logic for spidertrons. They will now try to clean their inventory of items before taking more requests - Added a main menu simulation - Fixed that spiders could still use the logistic network even if they had no power in their equipment grid - Removed unnessary remote apis - Requester depots are no longer normal requester chests. They now have a custom GUI where you can set the requests - Fixed a bug that made requesters only able to take requests from one spider at a time - Fixed a bug where a spider would be bugged if you shift clicked multiple controllers into the gui at the same time - Copy and pasting between requester depots will now also copy the spidertron request - Re-worded some descriptions of entites and items to be more concise - Fixed incompatibility with AAI vehicles - Removed some unused files in the mod - Added a alt-mode icon for whenever items are taken out of or withdrawn from spidertron depots - Spidertrons will no longer crowd around requesters when they have no orders. Instead, inactive spiders will go to the nearest logistic beacon
Version: 1.2.4 Date: 9.11.2020 Features: - Changed recipe for the controller
Version: 1.2.3 Date: 8.24.2020 Features: - Added interface to register spiders
Version: 1.2.2 Date: 8.24.2020 Features: - Missing logistic icon is now shown - Improved preformance
Version: 1.2.1 Date: 8.20.2020 Features: - Fixed rare crash
Version: 1.2.0 Date: 8.19.2020 Features: - If a Spidertron already has some a request in its inventory, then it doesn't pick that amount up from providers - Fixed that a spider would get stuck if you were driving it when a logistic request arrived - Improved logic for using deconstructing planner on requesters/providers - Adjusted descriptions - Fixed rare crash involving deconstruction planner
Version: 1.1.0 Date: 8.18.2020 Features: - Spidertrons, requesters, and providers must all be in the same logistic network for a request to go through
Version: 1.0.5 Date: 8.18.2020 Features: - Changed the hitbox of the requesters and providers so that you can walk through them now - Spidertrons are much smarter now
Version: 1.0.4 Date: 8.18.2020 Features: - Requesters and providers can now be connected to the circuit network
Version: 1.0.3 Date: 8.18.2020 Features: - Fixed two edge cases where Spidertron would get stuck
Version: 1.0.2 Date: 8.18.2020 Features: - Change sprite of provider - Fixed crashes
Version: 1.0.1 Date: 8.18.2020 Features: - Fixed items being unsorted - Fixed crashes - Fixed an item teleportation bug
Version: 1.0.0 Date: 8.17.2020 Features: - Initial release