Spidertron Extended + Space Exploration

Spidertron Extended, with Space Exploration compatibility.

2 months ago


Version: 0.1.0
Date: 2020.08.15
    - Initial Release.
Version: 0.1.1
Date: 2020.08.16
    - Added increased rocket launchers range for mk2 and mk3, slightly reduced the recipe materials.
Version: 0.1.2
Date: 2020.08.16
    - Changed the base color on placement.
Version: 0.1.3
Date: 2020.08.17
    - Increased size for the mk2 and mk3 respectively.
    - Added different icons on the minimap for each version.
    - Slightly increased stride distance.
    - Further reduced the materials required for mk2 and mk3.
Version: 0.1.4
Date: 2020.08.19
    - Some refactoring. 
    - Fixed a bug where the craft timer was at 0.5 seconds instead of 10 (bug noticed by hankthesnake).
    - New thumbnail.
    - Added Krastorio2 compatibility. 
    - Added flavor text to research.
Version: 0.1.5
Date: 2020.08.20
    - Added a mod setting to use vanilla spidertron sizes for all.
Version: 0.1.6
Date: 2020.08.20
    - Added health regen to SpidertronMK3.
    - Added mod settings to change grid size.
Version: 0.1.7 
Date: 2020.08.21
    - Added mod setting to disable burner requirement for all spidertrons if using krastorio2.
    - Added an UPS improvement for the spidertronmk3 health regen script ( from Xorimuth via GitHub, thank you).
Version: 0.1.8
Date: 2020.08.21
    - Reverting back to old code for health-regen until I figure out the non-recoverable error.
Version: 0.1.9
Date: 2020.08.21
    - Fixed the non-recoverable error, Did some slight changes to the regen script before the revert, should still use less UPS. 
    - The MK3 will need to be picked up and placed back down to gain the health regen if using loading from older version <=0.1.5.
Version: 0.1.10
Date: 2020.08.23
    - Added mod setting to disable Spidertron MK3 self-repair feature (that doesn't crash the game hopefully).
Version: 0.1.11
Date: 2020.08.23
    - Added compatibility for bobvehicleequipment, should be the same as normal spidertron, i might require more feedback on this.
Version: 0.1.12
Date: 2020.08.23
    - Added compatibility with vintage-spidertron, that's one cool mod :D .
Version: 0.2.0
Date: 2020.08.23
    - Added spidertron-builder, a new spidertron focused on building without combat abilities, it can be disabled from the mod settings so it doesn't interrupt current gameplays.
    - Added options to disable MK2 and MK3 spidertrons.
    - Please note that disabling Spidertron and playing on a save that already has them will remove them from the game without refunding the material cost.
    - Small refactoring.
    - Still working on customizable MK4 (wanted to add it to 0.2 but there's a lot of things I still need to modify).
    - Changed the changelog to show the changelog (sorry, i tried making a tongue twister)
Version: 0.2.1
Date: 2020.08.24
    - Fixed a crash occurring when using the spidertron-builder with bobs vehicles equipment(thanks for the heads up aerospacesmith).
    - Added mod setting to disable bobs vehicle equipment on spidertron-extended spidertrons.
Version: 0.2.2
Date: 2020.08.24
    - Fixed a crash occurring when using the spidertron-builder with a remote targeted to it in the inventory, to fix this issue an un-usable weapon has been added to it (we might further work on this to add functionality later on)
    - Modified the minimap icon for spidertron-buider.
Version: 0.2.3
Date: 2020.08.26
    - Added compatibility with Krastorio2_Spiderleg mod.
Version: 0.2.4
Date: 2020.09.08
    - Added compatibility with deal-with-it mod.
    - Added a small change for krastorio2 settings compatibility.
Version: 0.3.0
Date: 2020.09.20
    - Added proper layering for the eye color changing.
    - Fixed a bug where there weren't any dust when moving the legs.
    - Some refactoring for the compatibility files.
    - Some fixes with dealt with it mod not really working properly when settings vanilla spidertron sizes.
    - Tried to make the code more MP safe as suggested by billbo99.
    - Added configurable health and inventory size for MK2, MK3 and ghost weaver, change-able from the mod settings.
    - Added Healing-ray for the Ghost Weaver with mod setting to change heal value.
    - Added Reaping-ray to the Ghost Weaver, with mod setting to disable it.
    - Ghost Weaver got a new turret on his head, sorry about the laser offset, got no idea how to move it around with the head movement.
Version: 0.3.1
Date: 2020.09.23
    - Fixed the textures not scaling properly on lower resolution.
    - Tried increasing the leg smoke slightly, not sure if it worked or not.
    - Added prototypes for a new spidertron, you can enable it, BUT be warned this one is a mayhem for both enemies and allies alike also it has a passive and active skill alt+D for active, going to make the player select the bindings for it at some point.
    - Added setting to disable bobsvehicleequipment on vanilla spidertron.
    - Added setting to enable bobsequipment + bobsvehicleequipment on spidertrons.
Version: 0.3.2
Date: 2020.09.29
    - Trying to fix a traceback when the global.immolator table is nil.
    - Set the immolator to be disabled by default. Won't affect the ppl that already have it on i believe. Reminder that this is just an experimental spider that we were working on.
Version: 0.3.3
Date: 2020.10.1
    - Several fixes and completions for immolator.
Version: 0.3.4
Date: 2020.10.4
    - Added purifier flames to the immolator.
    - Fixed an issue where the ghost weaver repair beam would affect the repair turret mod, it seems we were both using the same naming /shrug.
Version: 0.3.5
Date: 2020.10.4
    - Changed the flamethrower turret texture overlay for the Immolator to better reflect its color palette.
    - Fix for disabling the mk2 spidertron with krastorio.
    - Added the immolator active skill to fire in a wave pattern originating from the vehicle and going outside.
    - Removed unused code in the control.lua file.
    - Added cooldown to the immolator active skill.
Version: 0.3.6
Date: 2020.11.25
    - Modified to use the new version of factorio 1.1.
    - Commented some nil values that were affecting compatibility with factorio 1.1.
Version: 0.3.7
Date: 2021.02.24
    - Added a check to see if spidertrons are using base colors, yes, you can colour them now (thank you Xorimuth for the hint).
Version: 0.3.8
Date: 2021.03.27
    - Ghost Weaver will now have batteries / ammo on placement instead of needing to craft them from now on.
    - Added compatibility with bob's warfare mod.
Version: 0.3.9
Date: 2021.05.24
    - Made a fix for compatibility with krastorio2 when there are no k2 containers.
    - Small fix for Rampant Arsenal compatibility.