Spidertron Extended, with Space Exploration compatibility.
Mods introducing new content into the game.
Version: 0.1.0 Date: 2020.08.15 Changes: - Initial Release.
Version: 0.1.1 Date: 2020.08.16 Changes: - Added increased rocket launchers range for mk2 and mk3, slightly reduced the recipe materials.
Version: 0.1.2 Date: 2020.08.16 Changes: - Changed the base color on placement.
Version: 0.1.3 Date: 2020.08.17 Changes: - Increased size for the mk2 and mk3 respectively. - Added different icons on the minimap for each version. - Slightly increased stride distance. - Further reduced the materials required for mk2 and mk3.
Version: 0.1.4 Date: 2020.08.19 Changes: - Some refactoring. - Fixed a bug where the craft timer was at 0.5 seconds instead of 10 (bug noticed by hankthesnake). - New thumbnail. - Added Krastorio2 compatibility. - Added flavor text to research.
Version: 0.1.5 Date: 2020.08.20 Changes: - Added a mod setting to use vanilla spidertron sizes for all.
Version: 0.1.6 Date: 2020.08.20 Changes: - Added health regen to SpidertronMK3. - Added mod settings to change grid size.
Version: 0.1.7 Date: 2020.08.21 Changes: - Added mod setting to disable burner requirement for all spidertrons if using krastorio2. - Added an UPS improvement for the spidertronmk3 health regen script ( from Xorimuth via GitHub, thank you).
Version: 0.1.8 Date: 2020.08.21 Changes: - Reverting back to old code for health-regen until I figure out the non-recoverable error.
Version: 0.1.9 Date: 2020.08.21 Changes: - Fixed the non-recoverable error, Did some slight changes to the regen script before the revert, should still use less UPS. - The MK3 will need to be picked up and placed back down to gain the health regen if using loading from older version <=0.1.5.
Version: 0.1.10 Date: 2020.08.23 Changes: - Added mod setting to disable Spidertron MK3 self-repair feature (that doesn't crash the game hopefully).
Version: 0.1.11 Date: 2020.08.23 Changes: - Added compatibility for bobvehicleequipment, should be the same as normal spidertron, i might require more feedback on this.
Version: 0.1.12 Date: 2020.08.23 Changes: - Added compatibility with vintage-spidertron, that's one cool mod :D .
Version: 0.2.0 Date: 2020.08.23 Changes: - Added spidertron-builder, a new spidertron focused on building without combat abilities, it can be disabled from the mod settings so it doesn't interrupt current gameplays. - Added options to disable MK2 and MK3 spidertrons. - Please note that disabling Spidertron and playing on a save that already has them will remove them from the game without refunding the material cost. - Small refactoring. - Still working on customizable MK4 (wanted to add it to 0.2 but there's a lot of things I still need to modify). - Changed the changelog to show the changelog (sorry, i tried making a tongue twister)
Version: 0.2.1 Date: 2020.08.24 Changes: - Fixed a crash occurring when using the spidertron-builder with bobs vehicles equipment(thanks for the heads up aerospacesmith). - Added mod setting to disable bobs vehicle equipment on spidertron-extended spidertrons.
Version: 0.2.2 Date: 2020.08.24 Changes: - Fixed a crash occurring when using the spidertron-builder with a remote targeted to it in the inventory, to fix this issue an un-usable weapon has been added to it (we might further work on this to add functionality later on) - Modified the minimap icon for spidertron-buider.
Version: 0.2.3 Date: 2020.08.26 Changes: - Added compatibility with Krastorio2_Spiderleg mod.
Version: 0.2.4 Date: 2020.09.08 Changes: - Added compatibility with deal-with-it mod. - Added a small change for krastorio2 settings compatibility.
Version: 0.3.0 Date: 2020.09.20 Changes: - Added proper layering for the eye color changing. - Fixed a bug where there weren't any dust when moving the legs. - Some refactoring for the compatibility files. - Some fixes with dealt with it mod not really working properly when settings vanilla spidertron sizes. - Tried to make the code more MP safe as suggested by billbo99. - Added configurable health and inventory size for MK2, MK3 and ghost weaver, change-able from the mod settings. - Added Healing-ray for the Ghost Weaver with mod setting to change heal value. - Added Reaping-ray to the Ghost Weaver, with mod setting to disable it. - Ghost Weaver got a new turret on his head, sorry about the laser offset, got no idea how to move it around with the head movement.
Version: 0.3.1 Date: 2020.09.23 Changes: - Fixed the textures not scaling properly on lower resolution. - Tried increasing the leg smoke slightly, not sure if it worked or not. - Added prototypes for a new spidertron, you can enable it, BUT be warned this one is a mayhem for both enemies and allies alike also it has a passive and active skill alt+D for active, going to make the player select the bindings for it at some point. - Added setting to disable bobsvehicleequipment on vanilla spidertron. - Added setting to enable bobsequipment + bobsvehicleequipment on spidertrons.
Version: 0.3.2 Date: 2020.09.29 Changes: - Trying to fix a traceback when the global.immolator table is nil. - Set the immolator to be disabled by default. Won't affect the ppl that already have it on i believe. Reminder that this is just an experimental spider that we were working on.
Version: 0.3.3 Date: 2020.10.1 Changes: - Several fixes and completions for immolator.
Version: 0.3.4 Date: 2020.10.4 Changes: - Added purifier flames to the immolator. - Fixed an issue where the ghost weaver repair beam would affect the repair turret mod, it seems we were both using the same naming /shrug.
Version: 0.3.5 Date: 2020.10.4 Changes: - Changed the flamethrower turret texture overlay for the Immolator to better reflect its color palette. - Fix for disabling the mk2 spidertron with krastorio. - Added the immolator active skill to fire in a wave pattern originating from the vehicle and going outside. - Removed unused code in the control.lua file. - Added cooldown to the immolator active skill.
Version: 0.3.6 Date: 2020.11.25 Changes: - Modified to use the new version of factorio 1.1. - Commented some nil values that were affecting compatibility with factorio 1.1.
Version: 0.3.7 Date: 2021.02.24 Changes: - Added a check to see if spidertrons are using base colors, yes, you can colour them now (thank you Xorimuth for the hint).
Version: 0.3.8 Date: 2021.03.27 Changes: - Ghost Weaver will now have batteries / ammo on placement instead of needing to craft them from now on. - Added compatibility with bob's warfare mod.
Version: 0.3.9 Date: 2021.05.24 Changes: - Made a fix for compatibility with krastorio2 when there are no k2 containers. - Small fix for Rampant Arsenal compatibility.