Hi,
thanks for your reply.
i just didnt want to add up time to post my suggestions if you wouldnt read them:
recipes:
sadly the split panels wont be "autocrafted" if just the regular ones are in inventory. its needed to craft them manually before adding them to a train.
fun thing: when i have a solar FLUID wagon, it will AUTOREMOVE that solar, when i craft a cargo wagon without having solar panels in inventory
After removing all reverse recipes from your mod manually, everything works fine - so i have no clue how to fix it with reverse recipes and how the game decides whiche recipe it uses for autocrafting.
Diagonal orientation:
As you said and probably know the train looks strange on diagonal tracks - i hoped it was just an oversight, since your mod looks kinda professional done.
Compatibility:
as said in the other thread you didnt test the mod with spaceElevators.
Especially there is a situation where from time to time the fuel-warning pops up for trains exiting an elevator. When checking them, they seem always to have full fuel.
For this, i tried giving all trains a battery and a generator, but it doesnt seem to fix the problem. i even tried changing some values for when the battery is usedinstead of the fuel, but the "errors" still occur.
They "fix" themself, since no train really stops because of missing furel- but the warnings are annoying, wspecially ehen you have some more trains using SpaceElevator...