Space Exploration Stuff

by Krei_

(Dev is busy, expect lack of updates and bugfixes until SE 0.7 get released or sometime sooner) Space Exploration but more (and some other changes)

Tweaks
10 months ago
1.1
4.00K

FAQ

The List of Stuff to be Added

Planned:
- vita farming using a machine that can only be placed in a vita patch
- K2 guns to work at spaceship asteroid defense, preferably prioritizing big asteroids
- notifications for meteors that passed through defenses on a vita planet
- direct but inefficient (maybe 10-20%) power conversion of energy beams.
- direct but inefficient (maybe 10-20%) power generation of antimatter: Antimatter Annihilation Generator, consumes sand and antimatter containers to generate energy.
- thermoelectric power generation (could replace 2 ideas above)
- Another type of pipe for matter streams, normal pipes holding matter streams will now explode. Code will be generously stolen on Fusion Power mod.
- Correct DeltaV on universe explorer to use orbits as the starting point. (e.g. DeltaV from Nauvis --> DeltaV from Nauvis Orbit)
- A way to void items by sending it to the sun.
- 5000c smelting for naq
- configure radar pylons by pressing a hotkey while hovering on it to remove/add the construction radius.
- delivery cannon animation
- naquium crystals/cluster resource type instead of (or along with) ore, mined via crystal harvester miner type of building
- more ruins
- more alternate recipes (which can also be unlocked by discovering ruins)
- sending items to the trash dimension
- homeworld beacon
- spaceship wall interface for belts, pipes, and heat pipes

Not quite possible but I'll still try:
- S K Y H O O K
- Some type of a reactionless drive that creates an artificial gravitational pull from the front.
- Slipstream generator for spaceship, slipstreams are part of interstellar space where the ship inside it will gain a significant speed boost.
- Engine Amplifiers, a beacon-like structure for boosting the effectivenes of spaceship engines.
- Destroying planets and turning them into planet debree that works similar to asteroid fields.
- Spaceship Landing/Launch Sound to not be heard planetwide.
- Meteor Targeting Satellite: increases the accuracy of Meteor defense installations when this is placed in orbit.
- Star Lifting ore production: a megastructure that can be built to extract stellar matter which can be converted to many ore types by using material fabricators. Time for some Kardashev II tomfoolery

Finished:
- Listed in the mod info.