Space Exploration Stuff deprecated

by Krei_

(Dev is busy, expect lack of updates and bugfixes until SE 0.7 get released or sometime sooner) Space Exploration but more (and some other changes)

Tweaks
1 year, 6 months ago
1.1
4.31K

FAQ

The List of Stuff to be Added

Planned:
- vita farming using a machine that can only be placed in a vita patch
- K2 guns to work at spaceship asteroid defense, preferably prioritizing big asteroids
- notifications for meteors that passed through defenses on a vita planet
- direct but inefficient (maybe 10-20%) power conversion of energy beams.
- direct but inefficient (maybe 10-20%) power generation of antimatter: Antimatter Annihilation Generator, consumes sand and antimatter containers to generate energy.
- thermoelectric power generation (could replace 2 ideas above)
- Another type of pipe for matter streams, normal pipes holding matter streams will now explode. Code will be generously stolen on Fusion Power mod.
- Correct DeltaV on universe explorer to use orbits as the starting point. (e.g. DeltaV from Nauvis --> DeltaV from Nauvis Orbit)
- A way to void items by sending it to the sun.
- 5000c smelting for naq
- configure radar pylons by pressing a hotkey while hovering on it to remove/add the construction radius.
- delivery cannon animation
- naquium crystals/cluster resource type instead of (or along with) ore, mined via crystal harvester miner type of building
- more ruins
- more alternate recipes (which can also be unlocked by discovering ruins)
- sending items to the trash dimension
- homeworld beacon
- spaceship wall interface for belts, pipes, and heat pipes

Not quite possible but I'll still try:
- S K Y H O O K
- Some type of a reactionless drive that creates an artificial gravitational pull from the front.
- Slipstream generator for spaceship, slipstreams are part of interstellar space where the ship inside it will gain a significant speed boost.
- Engine Amplifiers, a beacon-like structure for boosting the effectivenes of spaceship engines.
- Destroying planets and turning them into planet debree that works similar to asteroid fields.
- Spaceship Landing/Launch Sound to not be heard planetwide.
- Meteor Targeting Satellite: increases the accuracy of Meteor defense installations when this is placed in orbit.
- Star Lifting ore production: a megastructure that can be built to extract stellar matter which can be converted to many ore types by using material fabricators. Time for some Kardashev II tomfoolery

Finished:
- Listed in the mod info.