Space Exploration Stuff

by Krei_

(Dev is busy, expect lack of updates and bugfixes until SE 0.7 get released or sometime sooner) Space Exploration but more (and some other changes)

Tweaks
10 months ago
1.1
3.97K
Owner:
Krei_
Source:
https://github.com/rekales/Space-Expl...
Homepage:
N/A
License:
MIT
Created:
1 year, 9 months ago
Latest Version:
0.2.4 (10 months ago)
Factorio version:
1.1
Downloaded by:
3.97K users

(Dev is busy, expect lack of updates and bugfixes until SE 0.7 get released or sometime sooner)

Adds recipes, tweaks, and mechanics for adding new features, "balancing", and QOL.

Features:

  • Bioplastic recipe using vitalic epoxy.
  • Solid rocket fuel recipe using antimatter.
  • Liquid rocket fuel recipe using methane gas.
  • Landfill recipe using neutral core fragments.
  • Space coal production recipe using biosludge.
  • A way to inefficiently deliver capsules directly.
  • More weapon delivery cannon ammo. (demonstration above)
  • Recipe for reverting colored deep space belts to black.
  • A way to use delivery cannon on nuclear fuel.
  • Recipe to make space elevator cables using vita materials.
  • Option to instantly absorb pollution for biterless worlds. Will still increase evolution. (Off by default)
  • Anti ore regeneration exploit. (Off by default)
  • 500c steam pyroflux recipe.
  • Renewable naquium by launching harvester probes in asteroid fields.
  • Pollution bioscrubbing
  • Configurable core mining drill speed

Changes:

  • Increased the outputs of matter fusion recipes.
  • Train stops now placeable on empty space
  • Recolor medpacks to green (one less warcrime)

Everything is configurable in the mod startup settings.

Certain graphics have different licensing and still attributed to Earendel.

‍ 

Hey Earendel, if you like to include some of the features in this mod to base SE then feel free to do so. Do notify me if you do so I can remove it here.