Space Artillery

by tenerio

Automated artillery defense against asteroids. Space platform artillery engages incoming asteroids when guided by a targeting computer (sizes, types, sector zone, circuit network overrides, ghost configuration). Adds space-manufacturable steel and promethium artillery shells unlocked via field ballistics data, plus artillery turret rotation speed and shell velocity upgrade technologies.

Content
3 hours ago
2.1
0
Combat

Changelog

Version: 0.1.1
Date: 2026-11-11
  Bugfixes:
    - Removed the obsolete conflict entry from the mod dependencies.
Version: 0.1.0
Date: 2026-11-08
  Changes:
    - Renamed the mod to Space Artillery (space-artillery), with space-art-* prototype identifiers.
  Bugfixes:
    - Fixed lead prediction for equal-speed and faster approaching asteroids.
  Features:
    - Space platform artillery automatically engages incoming asteroids with lead prediction, overkill avoidance, and hull splash safety.
    - Targeting computer (5 MW, space-only): filter targets by asteroid size, chunk type, and directional sector zone, with red/green circuit network overrides and ghost configuration support.
    - Flash-hardened steel and steel artillery shell (200 physical + 800 explosion): space-manufacturable shell unlocked by destroying 500 medium, big, or huge metallic, carbonic, or oxide asteroids with artillery and researching Steel artillery shell (2k packs).
    - Promethium artillery shell (4000 physical + 1000 explosion): heavy armor-piercing shell unlocked by destroying a medium, big, or huge promethium asteroid and researching Promethium artillery shell (4k packs) to pierce huge asteroids at base damage research.
    - Artillery turret rotation speed research (10 levels, +30% turning speed per level) and infinite Artillery shell velocity research (+20% projectile flight speed per level).
    - Custom icons, projectile sprites, 3x3 targeting computer entity graphics, Factoriopedia simulations, and Tips & Tricks entries.