Heya! Thanks for the quick response! No need to apologize: you clearly labeled the mod as in Beta, so it's expected to have some unfinished balance, etc. I'm really excited to just play and explore.
About the tooltip: I had read that one. I think my misunderstanding comes from not knowing where the "Clockwork points" come from: are they are function of better food/housing? Or are they dependent on population? That wasn't clear on looking at the calculation. From your inference, they seem to be a combination of both. But when I was playing, I thought, yeah, 20 people should be able to maintain these machines (IRL you really wouldn't need one person per machine... that seems staggeringly high). Anyway, to my mind, I thought that providing the best for the entire caste would bring my score to -0%, since all clockworks would be happy.
And also, in my thinking, if a percentage of them were less happy., the score would be lower. Anyway, I'll get it going! Thanks for the reply, and watch for a series soon.... no TM... starting today! :D