Well, it was on a fresh save so I know for a fact I had no tech researched yet - I only happened to spot it in the first place because not all placed panels/accus were switched with the new entities from your mod, which was very obvious to spot in the power production overview. I would say about 15% of all panels/accus got converted on placement and /sp-update did not change that fact.
But, as you said, as soon as I did research your first tech the update was triggered, all entities were replaced and the bonus was then correctly applied.
Regarding the tooltip, what I mean to say is the crafting tooltip shows the base entity, which does not show SP bonuses, but when there is an SP entity already placed (a solar panel for example) the tooltip does show the bonus being applied - the issue was just that there already was a bonus despite no research on it ^^
It's a bit janky (not blaming you on the jankiness in this case :D I do run a bunch of mods) but seeing as it does get resolved with the first productivity research it's not a major issue. As an aside, from the tooltip SP entities don't get touched by any other mod, so it's probably something weird with the trigger firing.
Thanks for taking your time to reply tho :)