Very nice mod, but seem to stop working after tech update 3. Using Bob's mods, but only standard solar panel and lvl 3 = 90% so rightly get 114 kw (60*1,9) solar power and High capacity accumulator goes from 10 MJ to 19 MJ.
And here it stops...
Researched two levels further on, but no change in productivity in solar or accu's. (should have 90+15+15=120% or 132kw solar power and 22 MJ accumulator charge.
I do have a rather long list of mods active so could be one of them... any known issues?
oh.. tried /sp-update command but does no change... (still 114 = 90¤%) Cool if the command could give a feedback that it's implemented. Right now I have no feedback and no idea if it initiated and did anything at all...?
one more thing... would be great if current bonus level could be shown in the "Bonuses" tab in Factorio with the other bonuses (mining, stack inserters, labs etc.)?
edit: Done a console dump of all researched technologies and only SP1-3 are listed. 4 and 5 are not.... and 6 is next up in research tree.
Tried to force sp4 with console command, and this seem to have worked, but got insane power outputs: solar 537 kW and accu's 89.5 GJ...
"/sr-update" did nothing to change this... so now have 795% bonus on solar power and accumulator charge... wanted more, but that is a bit over the top :P
No reply after 30 days so assume this mod is dead. New game and same issue.... researched up to solar productivity 7 but only have 90% bonus.
Found that forcing it by console command "/c game.player.force.technologies['solar-productivity-4'].researched=true" fixes the issue, but automatically gives you lvl 50 tech = 795% bonus (max). So not really a fix. It changes the mod from an alternative to nuke power to a cheat :(
Hope someone with more lua knowledge than me can have a look and revive the mod...
Morten