Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked and corrected error in control.lua and added settings for efficiency.
Mods introducing new content into the game.
Version: 0.0.7 Date: 2024. 10. 21 Changes: - Actually update info.json for Space Age version. - Lucky update 0.0.7!
Version: 0.0.6 Date: 2024. 10. 21 Changes: - Update for Space Age
Version: 0.0.5 Date: 2023. 10. 15 Changes: - I guess I should have updated the strings for the new settings in locale/settings.cfg???
Version: 0.0.4 Date: 2023. 10. 15 Changes: - Goofed on adding the settings. Default value was outside defined min/max value range on setting for smr-2. Refined min/max values.
Version: 0.0.3 Date: 2023. 10. 15 Features: - At the request of someone on the mod portal I've added the ability to modify the efficiency and conversion rates of SMRs. - Additionally the value of uranium fuel cells is used when calculating the amount of fuel cells for recipes. - It's ugly code but it works???
Version: 0.0.2 Date: 2023. 10. 15 Changes: - Update graphics to use new mod name.
Version: 0.0.1 Date: 2023. 10. 15 Changes: - Under new management! - Fix error in control.lua (line 97) in regards to non-recoverable error when placing a SMR.