Smart Quality Condenser

by cfcluan

Standalone quality condenser fork with automatic robot logistics and built-in per-machine stock targets. Multiple items and qualities, actual inventory accounting, and save-compatible migration from Quality condenser (forked).

Content
a day ago
2.1
29
Factorio: Space Age Icon Space Age Mod

Changelog

Version: 0.1.3
Date: 2026-11-12
  Bugfixes:
    - Fixed a server crash when switching from Targets to Modules or Inventory.
Version: 0.1.2
Date: 2026-11-11
  Features:
    - Compact combinator-style target grid with item icons, quality badges, and stock amounts.
    - Click a slot to edit it with the native item/quality picker; Enter confirms the amount.
    - Right-click removes a target. Cancel and validation leave saved targets unchanged.
  Changes:
    - Existing per-condenser targets and logistics are preserved.
Version: 0.1.1
Date: 2026-11-11
  Features:
    - Each condenser has a built-in Targets tab for item, quality, and stock targets.
    - Targets follow blueprints, cloning, and settings copy/paste.
  Changes:
    - Automatic logistics and both robot buffers now belong directly to each condenser.
    - Existing target combinators migrate automatically and refund their ingredients.
    - New condensers remain available for manual use until automatic logistics is enabled.
Version: 0.1.0
Date: 2026-11-10
  Features:
    - Standalone fork of Quality condenser (forked), with smart logistic stock targets.
    - Native robots supply lower-quality inputs and collect finished items through internal buffers.
    - Supports many items and multiple quality targets for the same item without circuit counters.
  Changes:
    - Retains existing condenser, controller, item, recipe and setting names for save compatibility.
    - Adopts existing inventories and rebuilds script-owned helpers when replacing the previous fork.
  Credits:
    - Original quality condenser by Quezler, previous fork by doanbalat, graphics by Hurricane046.
Version: 2.1.3
Date: 26. 09. 2026
  Features:
    - New startup setting "Beacon boosts": allow = beacons may speed the condenser up but cost extra
      power, ignore = beacons have no effect at all, disable = the condenser pauses while boosted.
    - New startup setting "Beacon power multiplier": scales that extra power, 0 = only the vanilla
      cost the beacon's own modules already apply.
  Bugfixes:
    - Fixed the condenser going to sleep and doing nothing next to a speed beacon.
    - Fixed beacons' speed modules lowering the condenser's quality.
    - Fixed beacons that do carry quality (like the beacon-interface one) no longer boosting the
      condenser's upgrade chance.
    - Fixed the condenser being disabled by mods that limit how many beacons may reach a machine
      (e.g. Beacon Rebalance 2's overload rule), which counted the hidden beacon the condenser used
      to place on itself, so a single real beacon already looked like two.
  Info:
    - A blocked condenser shows the "Blocked: beacon boost" status. Startup settings need a restart.
    - A condenser showing "No quality: needs quality modules" has no quality source at all, note that
      a vanilla beacon cannot carry quality, only the beacon-interface one can.