Standalone quality condenser fork with automatic robot logistics and built-in per-machine stock targets. Multiple items and qualities, actual inventory accounting, and save-compatible migration from Quality condenser (forked).
Mods introducing new content into the game.
Version: 0.1.3
Date: 2026-11-12
Bugfixes:
- Fixed a server crash when switching from Targets to Modules or Inventory.
Version: 0.1.2
Date: 2026-11-11
Features:
- Compact combinator-style target grid with item icons, quality badges, and stock amounts.
- Click a slot to edit it with the native item/quality picker; Enter confirms the amount.
- Right-click removes a target. Cancel and validation leave saved targets unchanged.
Changes:
- Existing per-condenser targets and logistics are preserved.
Version: 0.1.1
Date: 2026-11-11
Features:
- Each condenser has a built-in Targets tab for item, quality, and stock targets.
- Targets follow blueprints, cloning, and settings copy/paste.
Changes:
- Automatic logistics and both robot buffers now belong directly to each condenser.
- Existing target combinators migrate automatically and refund their ingredients.
- New condensers remain available for manual use until automatic logistics is enabled.
Version: 0.1.0
Date: 2026-11-10
Features:
- Standalone fork of Quality condenser (forked), with smart logistic stock targets.
- Native robots supply lower-quality inputs and collect finished items through internal buffers.
- Supports many items and multiple quality targets for the same item without circuit counters.
Changes:
- Retains existing condenser, controller, item, recipe and setting names for save compatibility.
- Adopts existing inventories and rebuilds script-owned helpers when replacing the previous fork.
Credits:
- Original quality condenser by Quezler, previous fork by doanbalat, graphics by Hurricane046.
Version: 2.1.3
Date: 26. 09. 2026
Features:
- New startup setting "Beacon boosts": allow = beacons may speed the condenser up but cost extra
power, ignore = beacons have no effect at all, disable = the condenser pauses while boosted.
- New startup setting "Beacon power multiplier": scales that extra power, 0 = only the vanilla
cost the beacon's own modules already apply.
Bugfixes:
- Fixed the condenser going to sleep and doing nothing next to a speed beacon.
- Fixed beacons' speed modules lowering the condenser's quality.
- Fixed beacons that do carry quality (like the beacon-interface one) no longer boosting the
condenser's upgrade chance.
- Fixed the condenser being disabled by mods that limit how many beacons may reach a machine
(e.g. Beacon Rebalance 2's overload rule), which counted the hidden beacon the condenser used
to place on itself, so a single real beacon already looked like two.
Info:
- A blocked condenser shows the "Blocked: beacon boost" status. Startup settings need a restart.
- A condenser showing "No quality: needs quality modules" has no quality source at all, note that
a vanilla beacon cannot carry quality, only the beacon-interface one can.