Context at the end
Could Stompers & Strafers also be triggered by breach requests?
Can breach events request attacks along multiple paths instead of direct line pathing?
And here's the context that makes it somewhat unreasonable:
I am a viewer of a streamer who is playing factorio with chat integrations, and I recced him to use this mod as an alternative to a devastating and unbalanced redeem. Due to the integrations, all planets have biter nests and stomper/strafer spawning, as chat can summon them. (demolishers too(and arachnids)) He is also using the provided commands as redeems themselves, specifically the breach command as an "alert biters to location", but due to how they path and focus, it often has minimal effect because he is able to move out of the way without any risk, and when chat uses it to attack his actual base, there are trickles of biters to the same killbox and tens of stompers and strafers standing there as swarms pass them by. He couldn't make force raid work consistently with the rapidity of chat requests, even with long delays. Here are more requests based on the circumstances, though it's all up to your discretion:
If present on the surface, all unit types should be able to join raids
Ability to trigger a breach/alert that targets the player
Potentially a separate force raid command that breaks balance and clones units to allow for more rapid raids
In-game modifiable raid size scale
Anything else you may want or can do
Possible bug?
Vulcanus lasted overly long despite terrible defenses because raids always came from the same direction until an expansion party stumbled into the other side of the base and destroyed a little before dying, though the next raid from the new side did wipe it off the map.
And separate from that mess of a request, I did notice while playing with the "More Enemies" mod that riads and attacks did not utilize the quantity of biters it supplied, even at 11x