Hello, I was using this mod with the Strategy Mortar turret and started having massive performance issues when raids attack, having my FPS drop to 10. Raid size was also set to 3 and evolution was approximately at 0.65. The performance issue started when the waves began getting much bigger.
With further testing, I concluded that when the mortar turrets fire from far away at the incoming raid, the performance drops at the same time as the shells from the mortars hit the biter wave. After the biters are hit, they kind of get stuck and stop moving, but as soon as the effects of the shells stop—such as fires from fire shells—the performance goes back to normal and the biters continue moving towards the attack target location. So, the biters don't seem to aggro when they are hit with the mortar turrets, at least from far away.
It seems like the biters don't know what attacked them when they are hit from that far away or just with the mortar turrets. Not sure if the raid wave gets messed up if attacked from far away. Also, in the editor, if placing turrets in the middle of the wave, they aggro to it and the performance goes back to normal until it gets destroyed and the biters deaggro.
So, it seems like the biters in the raid wave are unable to aggro the attacking mortar turrets and get stuck in some loop trying to figure out what's attacking them, causing massive lag. This issue is technically the cause of another mod and I could very well just stop using it, but I just liked that it adds balanced combat turrets. But I also enjoy this mod very much and especially the raids that attack outside of pollution attacks. So, could there be a solution to the issue through this mod?