Enemy AI Enhancement


Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.

Overhaul
7 days ago
2.0 - 2.1
2.17K
Combat Enemies

g Raid not triggering

9 days ago

Hello, have been enjoying the mod for a while now. I have, however, encountered a weird behaviour where raids don't trigger anymore. I think it might be tied to an interaction with another mod so wanted to check if this has been seen before before I start narrowing it down by turning off other mods.

I get the warning message for a raid (red text) but there's no skull icon displayed on map. No raid appears despite message. Other parts of the mod are still working (research pressure and breach), just not the scheduled raids.

Has something like this been observed previously? If not I'll start testing other mods being turned off and see if I can identify what's blocked the trigger.

9 days ago

Is it on a big save? Are you on the planet? I need some information maybe the mod list. Its to broad to assume now.

9 days ago

Not a large save, but long mod list. I have yet to leave Nauvis, started on lignumis though but in previous saves the raids triggered fine when moving from lignumis to Nauvis.

8 days ago

Which versions of the mod and of Factorio do you use?
Can you send the full mod list?
Which planet does the red warning name?
Are Night Raids or Multiplanet Raids on?
Can you send the [smart-enemy-ai] lines from %APPDATA%\Factorio\factorio-current.log for the few minutes after a warning?

8 days ago

Mod version: 10.9.14
Factorio version: 2.1.19
Full mod list: https://sharetext.io/i88cua5a
Nauvis is shown in the red text when raid triggers, but there is no icon on map
Night raids and multiplanet raids are not enabled, I double checked and I haven't changed any of the mod's settings away from default
Smart-enemy-ai lines from log: https://sharetext.io/wubcj3gr
Thanks for looking!

7 days ago

First thing: WTF 250 mods is insane :D

7 days ago

I think i got it! Fix is on the way. Once its life, could you give me a short feedback if it worked?

7 days ago

Haha I couldn't even tell you what half of the mods do, but I know with 100% certainty they're all needed....

Yes, fix as provided in latest update successfully triggered a raid. Nauvis got hit with a huge raid, I think a lot of biters had been stored up with research pressure (I had basically researched everything up to rocket silo with pressure so 100's of biters in the wild)

Thank you very much, I look forward to more raids as I rebuild :)

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