Hey! I switched over from Rampant for a more UPS-friendly approach to biter AI, and this mod is great! For my current playthrough, I wanted to do something a little more low-key, so I've turned off pollution and am only relying on biter expansion, proximity, and this mod to send biters in my general direction.
My one suggestion (so far) would be to add some kind of custom randomization for the big raid scheduler. Right now, I know that after I get raided, I'm probably safe for a bit. I've turned off the alerts and the status panel, so I can't see exactly when things are happening, but you still kind of know you're safe for some interval after a raid happened because of how the mod works.
If the raid scheduler picked an random time, though....maybe you're safe. Maybe you aren't. :D
In my view, this feels like something that would be a custom setting for raids and would see the window narrow as evolution progresses. Right now, normal starts out with a big raid every hour but reduces down to 5 minutes at 1.0 (per the tooltip). So maybe, with random, the mod can pick any time slot between the minimum and maximum time, and those times narrow as evolution increases.
I guess if you wanted to get really fancy, you could set it up where the player picks the baseline for those min/max times and then the mod adjusts to a specific difficulty.
Example: At 0, the mod could pick any time between 5 minutes and 45 minutes, so maybe you get back to back raids or there's a long stretch. But at 1.0, the mod picks between 2 and 5 minutes, so the pressure stays on.
The same could be done for intensity, as well, so that some raids are bigger/harder than others.
Anyway, just a thought I had and wanted to pass along. Thanks for such a neat little mod.