Thanks for the comment! Honestly, even a video with callouts wouldn't show what makes this mod tick — the AI reacts differently to every base, so one fixed clip can't prove that it adapts to your defenses. Only a proper Factorio-trailer-style video would really do it justice, and that's a lot of work I'm not up for right now. What helps more: I'll put together a short list of console commands so you (and anyone curious) can trigger raids on demand and watch the AI's decisions in your own save — target picking, breach points, squad behavior. That shows the "why" far better than a canned video. I'll add it to the description.
One example of what's going on under the hood — Breach Pressure: it punishes forward turrets and thin defenses by having nearby biters and squads (within ~192 tiles, tunable) immediately converge on the gap whenever one of your turrets falls mid-attack.
The AI deliberately doesn't target your weakest wall — that'd just let you funnel every raid into a kill-box. Instead it exploits gaps after they open, so you can't pre-bait it for free.