Enemy AI Enhancement


Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.

Overhaul
5 days ago
2.0
1.35K
Combat Enemies

g Impressive, but needs demonstration

7 days ago

This is some impressive work - dynamic and responsive attack waves that sound like they can actually put pressure on "Perfect" defensive lines, etc. But the page itself would benefit from some videos showing (possibly with debug callouts?) how the attack behaviors work to focus on breach pressing, etc

7 days ago

Thanks for the comment! Honestly, even a video with callouts wouldn't show what makes this mod tick — the AI reacts differently to every base, so one fixed clip can't prove that it adapts to your defenses. Only a proper Factorio-trailer-style video would really do it justice, and that's a lot of work I'm not up for right now. What helps more: I'll put together a short list of console commands so you (and anyone curious) can trigger raids on demand and watch the AI's decisions in your own save — target picking, breach points, squad behavior. That shows the "why" far better than a canned video. I'll add it to the description.

One example of what's going on under the hood — Breach Pressure: it punishes forward turrets and thin defenses by having nearby biters and squads (within ~192 tiles, tunable) immediately converge on the gap whenever one of your turrets falls mid-attack.

The AI deliberately doesn't target your weakest wall — that'd just let you funnel every raid into a kill-box. Instead it exploits gaps after they open, so you can't pre-bait it for free.

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