Enemy AI Enhancement


Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.

Overhaul
5 days ago
2.0
1.35K
Combat Enemies

b Crash

a month ago

Hey
First of all nice mod.
But since the last crash report from an unser I had the same problem and still cant use the mod cause it says over 65k projects.
Any hint that i can do to fix this ?

a month ago
(updated a month ago)

Hey
First of all nice mod.
But since the last crash report from an unser I had the same problem and still cant use the mod cause it says over 65k projects.
Any hint that i can do to fix this ?

I try take mods out
but still only this one crashes at start
rest load with no problem

a month ago
(updated a month ago)

Found a solution
IF i deactived rampage than i can use your mod.
Before the update i can use both mods for more fun :D

Does your mod than change the nest like explosiv biters or toxic biters from other mods ?

a month ago

Hello, could you please give me your current version? Install Rampant back and check if you enabled the "All 10% Steps" in Mod settings->Startup thats a feature only for the players without aditional enemy mods. If that is off then try turn off Adaptive Resistances. If both not work, please send me the Errormessage. Thank you!

a month ago
(updated a month ago)

Both testet

With adaptes all 10% of it dont start

with adaptes all 10%
and all enemy mods deactivated its starts

armored biters
and explosiv works

the rest of the enemy mods i had to deactivated
Toxic biters is the what kills it i guess

than the error massage come ist to much item id 65k is the hard cap

a month ago

can you copy that error message?
Leave all mods in it like you would do
Then:
DIsable the all 10% -> Does it start?
Disable Adaptive resitances -> Does it start?

a month ago

Alweays do one Change not many at once else i can not pinpoint the error

a month ago

So

without toxic biters now both varients start
with disable and enable 10 %

With toxic biters mod on

starts with adaptive resitances off

with adaptive resitances on it crashes

a month ago
(updated a month ago)

Reached ID limit for entity. The game cant contain more than 65535 instances of this prototype due hardcoded limits of the engine

Thats the error massage

I guess to much mods than

a month ago
(updated a month ago)

Ok so here is the Problem: the Resistance Feature adds Recistance Variants to ALL Prototyps for each Resistance Level. So all Typs get multiplied by resistance x5 or x10 if 10% is active. So if your Games hast more then 13k diffrent Biter Prototyps you hit 65k even without the 10% setting. You either habe to lower the amount of enemy Mods or Disable the Resistance feature. In your heavy modded case i would disable adaptive resistance because sou already have modded enemies with resistances like armored Bieters

a month ago

i guess thats the part

thanks for the fast help

yea a bit heavy modded :D

Needs 2 mins to start factorio
but i love challenges

and your mod with rampage is for me the best choise cause my def gets testet

a month ago

You can also go Custom on raids and set the size up to 5

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