Enemy AI Enhancement


Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.

Overhaul
5 days ago
2.0
1.35K
Combat Enemies

g Ignore Unlisted Targets setting

a month ago

Hi, making a new thread because it's a separate thing.

So I have noticed that my turrets with target priorities that have the "Ignore Unlisted Targets" setting on, don't actually fire anymore. I also saw in the sandbox mode that there's a bunch of extra biters (presumably to be able to simulate the different resistances.)

Is the "Ignore Unlisted Targets" setting for turrets broken with this mod, or would there be some kind of workaround?

a month ago

Sadly either you need to disable adaptive resistances, or you need to skip the target selection.

I am not able to change resistances at runtime. That is why I have to implement a prototype for each resistance value. In total, this results in around 600 different prototypes of biters/spitters with different resistances, which are then spawned according to the damage ledger.

That is why big-biter-fire-resistant-10 is a different target than big-biter-fire-resistant-20.

But ill have a look at it

a month ago

Sadly no way other then heal-up a percentage of damage on_damage which is an unbearable ups hit

a month ago

I see, that's unfortunate but understandable. I might just have to scale up my cannon shell production then!

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