Enemy AI Enhancement


Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.

Overhaul
14 hours ago
2.0
929
Combat

b Entity limit crash since 10.3.0

23 hours ago

Hey, since updating to 10.3.0 the game crashes on load with "Reached id limit for entity" (max 65535). The log shows smart-enemy-ai registering 100876 entity instances. Was on 10.2.0 before and everything worked fine. Probably related to the multi-surface adaptive resistance added in 10.3.0 multiplying variant units across all Space Age surfaces. Running a bunch of enemy mods (bobenemies, RampantFixed etc) which likely makes it worse.

18 hours ago

Hi, Mod is Currently on 10.5.x the crash you had was likely from a bug we fixed, where units spawned with resistances were not registered at a spawner so the engine keeps building. Please report back if the crash sustains at 10.5.6

18 hours ago

But ill have a look at it

15 hours ago

Ok found it, ~600 enemy unit/turret prototypes (Rampant generates these by the hundreds across factions/tiers) × ~17 damage types (bobenemies adds many) × 10 levels ≈ 102k so ill make the resistance level design adaptive

14 hours ago

Please test the new version 10.5.7

13 hours ago

10.5.7 fixed the problem thanks alot !

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