Regarding performance, I replied in the other thread.
I’m not entirely sure research pressure works as intended. After starting a new game, a massive raid required me to load a previous save and disable research pressure to progress, as defeating the raid is not possible with only a pistol and no turrets. You said it’s to do with pollution, but no nests were inside my pollution cloud. In fact, the only nests visible on the map were very far away.
https://i.imgur.com/LXtaVVy.png
I am also using Armoured Biters, Toxic Biters, Frost Biters, and Explosive Biters – I would assume they would replace enemies in raids and not simply add more enemies to raids, but if they do add more enemies to raids, that probably shouldn’t happen. This is with research pressure set to low. The map settings have enemies settings turned slightly up – but only marginally. Research pressure raids currently occur despite no nests consuming pollution.
In my previous game, I found that raids were far too large in general, being extremely difficult to overcome, and random enemies would constantly attack every part of my factory, including areas that have no pollution and are not near any nests.
Perhaps you could take this information and tune the balancing. Raids don’t necessarily need to only occur from polluted nests, as not being safe despite managing pollution is a great challenge, but even on easy/low settings, raids were too frequent and too difficult in my playthrough, even without research pressure. I think, at least on easy/low, raids need to be much smaller and the radius of what nests can raid be much smaller as well.
I also think that raids should occur from visible nests. It doesn’t make sense to me that nests far away from your factory, nests you can’t see, would raid you. I think it should be the opposite – visible nests, even when consuming pollution, should raid you. That would make more sense to me, so perhaps it could be an option.