Enemy AI Enhancement


Smarter biter AI with adaptive resistance, breach reinforcement, scheduled raids, wall regen, and overhaul-mod compatibility.

Overhaul
14 hours ago
2.0
929
Combat

g Enemies Spawning at Disabled spawners

21 days ago
(updated 21 days ago)

Ive walled in several nests for latter domestication, but enemies will still recruit from them for raids(presumably because i dont have vision on them), eating their way out. Unclear if intended behavior because it's kind of cool for them to periodically attempt a breakout. If so it would be good to communicate this potential on the mod page.

Otherwise, playing further into my playthrough, I'd like more difficulty settings to tweak raid frequency and size and their various growth curves. I've noticed them picking up in frequency and the notifications become annoying but want to keep them challenging when they do attack in force

20 days ago

Hey, thank you for the detailed feedback! I just added a GUI.
1. Yes the spawner selection will evaluate Nests that are out of vision. Good point ill mention it in the Mod desciption.
2. Ill implement some setting to make raids more personal

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