Slipstack Agriculture


Add Slipstacks to your agricultural options, as an alternative stone and spoilage source on Gleba. Slipstacks do not emit spores when harvested. Splitstack polyps (The equivalent of a seed) is obtained by filtering the swamp water.

Content
2 days ago
2.0 - 2.1
8.85K
Manufacturing

g Experimental Update

a month ago

I saw that quality seeds got an update for the experimental update and i was wondering if this mod would get one too? I use a LOT of mods from you in my modpack, so to prevent spam, the same question goes for stingfrond, gleba lab, demolisher agriculture and quality trees. I love your mods and cant wait to continue my save in the new update whenever possible!

a month ago

Howdy, in short, YES! I absolutely am going through the motions of updating all my mods to be compatible with 2.1 and onwards! Hoping to get through most of em by the end of the week. I had a computer issue which led to loosing an in progress mod that was to be a spiritual successor to quality seeds and creatively involved more pentapods, but alas I lost the original files which I also want to spend some time recreating - but updates to 2.1 will come first!

a month ago

Hello. I am also playing Only Gleba, and the lack of stone has become a major issue, so I am waiting for this mod to be updated as well.

The following changes are needed for Factorio 2.1:

slipstacks.lua

Line 246

- category = "organic",
+ categories = {"organic"},

Line 260

- result_is_always_fresh = true,

Line 270

- {type = "item", name = "slipstack-seed", amount = 1, probability = 0.1}
+ {type = "item", name = "slipstack-seed", amount = 1, independent_probability = 0.1, always_fresh = true}

Line 294

- entity = "slipstack"
+ entities = {"slipstack"}

Thank you!

a month ago

Thanks for the analysis! I am aiming to get all my mods updated by the end of the week! This is a huge help, cheers =)

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