Slipstack Agriculture


Add Slipstacks to your agricultural options, as an alternative stone and spoilage source on Gleba. Slipstacks do not emit spores when harvested. Splitstack polyps (The equivalent of a seed) is obtained by filtering the swamp water.

Content
8 months ago
2.0
5.81K
Manufacturing

g Particle Physics compatibility

7 months ago

Mod Particle Physics by half_a_cat has different handling for slipstack. Slipstack Agriculture overwrites it and stipstack becomes useless for particle physics research. What can be made rather than to abandon idea to run both mods?

7 months ago

Hi there, thanks for letting me know about this incompatibility, I'll look into it and see if it is possible to remedy so you can use both mods!

7 months ago

So after looking at it, obviously that mod has its own implementation entirely for slipstacks, but obviously you loose the stone source.
So what kind of work-around were you looking for?
Some possible ideas: * I can detect if their mod exists, and just add stone and spoilage as an output to the slipstack as well as their stalk drops. * I could detect if the slipstack-plant already exists, and use its loot drop as a recipe to convert the (in this case stalks) into the drop of my plant (increasing the production chain so to speak)

Currently I like the concept of the latter - you can process the slipstack stalks into the original outputs of the slipstacks from this mod.
I'll go with this fix if you don't get back to me with a better idea =)

7 months ago

Both ideas seem good to me. I was saddened by stone lost.

4 months ago

Hi, I was curious if there was any progress on this? I'd love to use both mods at the same time.

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