- Adds a configurable multiplier to all qualities. - Disables recursive quality upgrades from innate 10%. (vanilla: normal upgrades becomes 90% uncommon, 9% rare, 0.9% Epic and 0.1% legendary.) Unfortunately I can't change the engines behaviour and pulling for every craft would be ups expensive, so I can't make quality overflow for a chance of a recursive upgrading.
Small changes concerning balance, gameplay, or graphics.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022