Parallel Research

by Tename

Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.

Utilities
7 days ago
2.0
3.83K

b Researches when it shouldn't

a month ago

Great idea for a mod, solves my number one problem with Gleba.

However, I am now finding that sometimes the mod allows me to research when I'm completely out of a science pack. I use the mod in "prioritize the first in the queue" mode. All of my (bio)labs are in one place on Nauvis. For example, right now "rail gun damage 2" is the ONLY tech in my queue. When I set parallel research to "off", my research per minute is 0 because I am out of agricultural science packs. When I set it to "on", it starts researching.

This unfortunately turns this great QoL mod into a huge cheat. I'm pretty disappointed that I've been inadvertently giving myself free research under certain unknown circumstances.

a month ago

While the mod is active, labs will regularly transfer science packs from their real inventories to their "digital" inventories. It's a thing I did to improve performance and stuff. This means research might continue for a bit after you run out of physical science packs, but the mod doesn't create research out of nothing, it uses only science packs you delivered to the labs.

30 days ago

Is there a way to see the digital inventory? Or make it refund the packs when parellelism is disabled? It seems like I can run out of gleba packs for a long while and still research thousands of packs-worth of agricultural science-stuff.

30 days ago

There is a console command: /sr_list_labs
I never got to make proper gui for this, so it can only list like ~20 labs before going out of screen space.
I could make it refund packs, yeah, that's a good idea.

29 days ago

Alright, now toggling off the mod via a shortcut will return digitized packs to lab's real inventories, up to the stack size limit of course.

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