Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.6.6 Date: 24.08.2025 Bugfixes: - Fixed a crash caused by destroying labs built in unorthodox ways.
Version: 0.6.5 Date: 19.08.2025 Bugfixes: - The mod will now clarify the actual level of researched infinite tech.
Version: 0.6.4 Date: 19.08.2025 Bugfixes: - Fixed certain queued but not currently researchable technologies from disappearing from the queue after their prerequsites getting researched.
Version: 0.6.3 Date: 09.08.2025 Bugfixes: - GUI is no longer completely recreated every time the research queue is processed. This means it will overlap other GUIs less often.
Version: 0.6.2 Date: 15.07.2025 Bugfixes: - Fixed uses_quality_drain_modifier of modded labs not being considered.
Version: 0.6.1 Date: 04.07.2025 Bugfixes: - Fixed a bug with quality of science packs getting ignored.
Version: 0.6.0 Date: 20.06.2025 Minor Features: - Added a startup setting to set the number of labs processed per second. This is mainly useful for megabases with multiple hundreds of labs. (thanks to @nicholasgower for PR #11)
Version: 0.5.2 Date: 18.06.2025 Bugfixes: - Fixed a bug preventing labs from gaining any value from digitized packs
Version: 0.5.1 Date: 18.06.2025 Changes: - Labs will now digitize full stacks of fuel and science packs instead of 10 at a time Optimizations: - Improved performance, especially when a lot of science labs is present.
Version: 0.5.0 Date: 17.06.2025 Minor Features: - Added support for labs with non-electric energy sources. - Added support for labs outputting any pollutant types. - Added weak compatibility with Corrundum's Pressure Labs (normal quality science packs will be digitized at 5% efficiency) Bugfixes: - Labs w/o energy will no longer keep happily researching technologies for free.
Version: 0.4.11 Date: 06.06.2025 Bugfixes: - Fixed crash caused by spoilage. (thanks to @boomshroom for PR #8)
Version: 0.4.10 Date: 25.05.2025 Bugfixes: - Fixed issues caused by changes in lab prototypes between saves.
Version: 0.4.9 Date: 08.05.2025 Bugfixes: - Labs will now properly produce pollution while in parallel research mode if pollution is enabled.
Version: 0.4.8 Date: 03.05.2025 Bugfixes: - Force research productivity is now properly applied (or not applied) when allow_productivity flag is involved.
Version: 0.4.7 Date: 31.03.2025 Bugfixes: - Fixed durability of science packs applying to the entire stack of packs during digitization. - Fixed spoil rate of science packs not being considered for digitization. (they still won't spoil afterwards)
Version: 0.4.6 Date: 23.02.2025 Bugfixes: - Fixed double disconnected from power network alert icons.
Version: 0.4.5 Date: 20.02.2025 Changes: - Adjusted the position of GUI for remote view to not overlap search button and results.
Version: 0.4.4 Date: 15.02.2025 Bugfixes: - Fixed a bug with a full stack of technologies with non-infinite levels getting researched at once instead of just one level.
Version: 0.4.3 Date: 21.01.2025 Changes: - Added support for modded labs with custom science pack drain multiplier.
Version: 0.4.2 Date: 15.01.2025 Changes: - The mod will now only react to changes in it own settings, not to any changes to any settings. Thanks to @Xcone for the hint. - A bit more refactoring.
Version: 0.4.1 Date: 15.01.2025 Bugfixes: - Fixed a crash involving durability of science packs. Optimizations: - Improved performance, especially when a lot of science labs is present.
Version: 0.4.0 Date: 06.01.2025 Minor Features: - Left clicking a technology button will now open the technology screen like in vanilla. Thanks to @boomshroom for the original idea and PR (#4). - Right clicking a technology button will now pause the research of that technology. - Queued but unresearchable technologies are now shown in the GUI. - Technology buttons are now colored: actively researched are green, paused are yellow and unresearchable are red.
Version: 0.3.0 Date: 28.12.2024 Minor Features: - Labs will now show custom status while the mod is active instead of "Disabled by script".
Version: 0.2.1 Date: 24.12.2024 Bugfixes: - Consumption statistics no longer ignore quality of consumed science packs. - Improved accuracy of research simulation. Fractions of science packs are no longer wasted when overshooting research completion, this also affects production statistics for science.
Version: 0.2.0 Date: 23.12.2024 Minor Features: - Consumed science packs and produced science are now shown in the production statistics. Thanks to @boomshroom for the original idea and PR (#1). Gui: - Added a small GUI frame on top of the vanilla research progress thingy that shows current technologies and their progress. Bugfixes: - Fixed a bug that made labs endlessly research already researched technology under certain conditions. Balancing: - Reduced Lab Energy Proxy buffer capacity: 5MJ -> 1MJ (this doesn't really affect anything, but I felt that 5MJ is a bit silly).
Version: 0.1.0 Date: 14.12.2024 Major Features: - Initial release