Parallel Research

by Tename

Allows researching multiple technologies at the same time, evenly distributing the workload between all available labs.

Utilities
10 days ago
2.0
2.71K

Changelog

Version: 0.6.6
Date: 24.08.2025
  Bugfixes:
    - Fixed a crash caused by destroying labs built in unorthodox ways.
Version: 0.6.5
Date: 19.08.2025
  Bugfixes:
    - The mod will now clarify the actual level of researched infinite tech.
Version: 0.6.4
Date: 19.08.2025
  Bugfixes:
    - Fixed certain queued but not currently researchable technologies from disappearing from the queue after their prerequsites getting researched.
Version: 0.6.3
Date: 09.08.2025
  Bugfixes:
    - GUI is no longer completely recreated every time the research queue is processed. This means it will overlap other GUIs less often.
Version: 0.6.2
Date: 15.07.2025
  Bugfixes:
    - Fixed uses_quality_drain_modifier of modded labs not being considered.
Version: 0.6.1
Date: 04.07.2025
  Bugfixes:
    - Fixed a bug with quality of science packs getting ignored.
Version: 0.6.0
Date: 20.06.2025
  Minor Features:
    - Added a startup setting to set the number of labs processed per second. This is mainly useful for megabases with multiple hundreds of labs. (thanks to @nicholasgower for PR #11)
Version: 0.5.2
Date: 18.06.2025
  Bugfixes:
    - Fixed a bug preventing labs from gaining any value from digitized packs
Version: 0.5.1
Date: 18.06.2025
  Changes:
    - Labs will now digitize full stacks of fuel and science packs instead of 10 at a time
  Optimizations:
    - Improved performance, especially when a lot of science labs is present.
Version: 0.5.0
Date: 17.06.2025
  Minor Features:
    - Added support for labs with non-electric energy sources.
    - Added support for labs outputting any pollutant types.
    - Added weak compatibility with Corrundum's Pressure Labs (normal quality science packs will be digitized at 5% efficiency)
  Bugfixes:
    - Labs w/o energy will no longer keep happily researching technologies for free.
Version: 0.4.11
Date: 06.06.2025
  Bugfixes:
    - Fixed crash caused by spoilage. (thanks to @boomshroom for PR #8)
Version: 0.4.10
Date: 25.05.2025
  Bugfixes:
    - Fixed issues caused by changes in lab prototypes between saves.
Version: 0.4.9
Date: 08.05.2025
  Bugfixes:
    - Labs will now properly produce pollution while in parallel research mode if pollution is enabled.
Version: 0.4.8
Date: 03.05.2025
  Bugfixes:
    - Force research productivity is now properly applied (or not applied) when allow_productivity flag is involved.
Version: 0.4.7
Date: 31.03.2025
  Bugfixes:
    - Fixed durability of science packs applying to the entire stack of packs during digitization.
    - Fixed spoil rate of science packs not being considered for digitization. (they still won't spoil afterwards)
Version: 0.4.6
Date: 23.02.2025
  Bugfixes:
    - Fixed double disconnected from power network alert icons.
Version: 0.4.5
Date: 20.02.2025
  Changes:
    - Adjusted the position of GUI for remote view to not overlap search button and results.
Version: 0.4.4
Date: 15.02.2025
  Bugfixes:
    - Fixed a bug with a full stack of technologies with non-infinite levels getting researched at once instead of just one level.
Version: 0.4.3
Date: 21.01.2025
  Changes:
    - Added support for modded labs with custom science pack drain multiplier.
Version: 0.4.2
Date: 15.01.2025
  Changes:
    - The mod will now only react to changes in it own settings, not to any changes to any settings. Thanks to @Xcone for the hint.
    - A bit more refactoring.
Version: 0.4.1
Date: 15.01.2025
  Bugfixes:
    - Fixed a crash involving durability of science packs.
  Optimizations:
    - Improved performance, especially when a lot of science labs is present.
Version: 0.4.0
Date: 06.01.2025
  Minor Features:
    - Left clicking a technology button will now open the technology screen like in vanilla. Thanks to @boomshroom for the original idea and PR (#4).
    - Right clicking a technology button will now pause the research of that technology.
    - Queued but unresearchable technologies are now shown in the GUI.
    - Technology buttons are now colored: actively researched are green, paused are yellow and unresearchable are red.
Version: 0.3.0
Date: 28.12.2024
  Minor Features:
    - Labs will now show custom status while the mod is active instead of "Disabled by script".
Version: 0.2.1
Date: 24.12.2024
  Bugfixes:
    - Consumption statistics no longer ignore quality of consumed science packs.
    - Improved accuracy of research simulation. Fractions of science packs are no longer wasted when overshooting research completion, this also affects production statistics for science.
Version: 0.2.0
Date: 23.12.2024
  Minor Features:
    - Consumed science packs and produced science are now shown in the production statistics. Thanks to @boomshroom for the original idea and PR (#1).
  Gui:
    - Added a small GUI frame on top of the vanilla research progress thingy that shows current technologies and their progress.
  Bugfixes:
    - Fixed a bug that made labs endlessly research already researched technology under certain conditions.
  Balancing:
    - Reduced Lab Energy Proxy buffer capacity: 5MJ -> 1MJ (this doesn't really affect anything, but I felt that 5MJ is a bit silly).
Version: 0.1.0
Date: 14.12.2024
  Major Features:
    - Initial release