For clarity you're talking about this mod: https://mods.factorio.com/mod/black-rubber-belts-remastered
Your idea seems to align with the goals of this mod, and something that I think I can implement easily enough. I'll see what I can do! Originally, you mentioned Pyanodons. I took a look at that, and it seems rubber is a decently deep tech in that modpack, as such it would probably be impractical to use its version of rubber for early belts (yellow, and probably even red, I would need to look more closely at where the techs lay). Was there something you wanted specifically from Pyanodons being present?
Current thought for implementation is to add a player opt in toggle on mod load that adds an early game rubber item and adjusts recipes accordingly if desired. This would make it additional, optional, complexity that should work with or without the retexture mod or otherwise.