Adds an early game alternative to artillery.
Mods introducing new content into the game.
New ways to deal with enemies, be it attack or defense.
"The ballista will prioritize shooting high health targets like spawners and worms?"
How'd you get this to work? I'd love to be able to adjust the priorities of some modded turrets so that they don't just shoot the closest thing.
See the attack_parameters properties: https://wiki.factorio.com/Types/BaseAttackParameters
Notably I used: rotate_penalty health_penalty
It is unclear to me what values are good for these variables, but I just used some random values and it seemed to work well. I used a value of 1 for the rotate penalty and -1 for the health penalty.