Shiveros Nuclear Overhaul for SE

by Shivero

Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration

Content
1 year, 9 months ago
1.1
640
Power

Changelog

0.0.1
- created mod

0.0.2

-fixed translation

0.0.3

BIG UPDATE

-Added Breeding reactor
-Added Fluids
-Added some new Items
-Implemented SE and K2 fixes
-Added Fusion Energy

0.0.4 

-Improved K2 compability

0.0.5
- Moved 2 Recipes in Tech
- Fixed Speed of Breeding to get 80MW Again after Heat Efficiency

0.0.6

- Fixed Boilers and Steam Engines
- Support of K2 Radioactivity
- Changed Kovarex From 1k  Seconds to 500 (1k is too heavy as the breeding tech takes its time after Kovarex)

0.0.7  (Sorry for updates Every day)

-Making K2 Portable Fusion Generator work again (Its basically now a Mk2 Nuclear Reactor)
-Improvements in Heat Capacity handling 
-Adjusted Breeding recipes to the Changes

0.0.8

- Added a Nuclear Locomotive for people without K2 (If K2 is installed, K2 Nuke Train is used so you wont realize any change)
- Fixed a Translation Mispell (Thx to Neko14789 for telling me)

0.0.9

- Added German Translation
- Started recategorizing
- Added delivery cannon support
- Added Radiation Data Plutonium way

0.1.0

- Fixed Graphics to my satisfaction

0.1.1  HOTFIX

- Fixed Error caused by missleading a function to a not required mod

0.1.2

- Moved Heavy Water Destillation to Breeding tech, so players can get their water in space back while researching Fusion Tech

0.1.3
- Made changes in Radiation lab Animation
- Fixed Nuclear Loc

0.1.4

- Adjusted "Sorting for Thorium ore" minimal amount to 3 for more constant output and
- Changed its recipe Primary and secondary tint to orange

0.1.5

-- Implemented Tier 2 Nuclear reactor and its coressponding entities based on SE materials

0.1.6

-- Fixed Error caused by duplicate in recipes