Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
0.0.1 - created mod 0.0.2 -fixed translation 0.0.3 BIG UPDATE -Added Breeding reactor -Added Fluids -Added some new Items -Implemented SE and K2 fixes -Added Fusion Energy 0.0.4 -Improved K2 compability 0.0.5 - Moved 2 Recipes in Tech - Fixed Speed of Breeding to get 80MW Again after Heat Efficiency 0.0.6 - Fixed Boilers and Steam Engines - Support of K2 Radioactivity - Changed Kovarex From 1k Seconds to 500 (1k is too heavy as the breeding tech takes its time after Kovarex) 0.0.7 (Sorry for updates Every day) -Making K2 Portable Fusion Generator work again (Its basically now a Mk2 Nuclear Reactor) -Improvements in Heat Capacity handling -Adjusted Breeding recipes to the Changes 0.0.8 - Added a Nuclear Locomotive for people without K2 (If K2 is installed, K2 Nuke Train is used so you wont realize any change) - Fixed a Translation Mispell (Thx to Neko14789 for telling me) 0.0.9 - Added German Translation - Started recategorizing - Added delivery cannon support - Added Radiation Data Plutonium way 0.1.0 - Fixed Graphics to my satisfaction 0.1.1 HOTFIX - Fixed Error caused by missleading a function to a not required mod 0.1.2 - Moved Heavy Water Destillation to Breeding tech, so players can get their water in space back while researching Fusion Tech 0.1.3 - Made changes in Radiation lab Animation - Fixed Nuclear Loc 0.1.4 - Adjusted "Sorting for Thorium ore" minimal amount to 3 for more constant output and - Changed its recipe Primary and secondary tint to orange 0.1.5 -- Implemented Tier 2 Nuclear reactor and its coressponding entities based on SE materials 0.1.6 -- Fixed Error caused by duplicate in recipes