Kick that raw fish into overdrive and give spidertrons a little sentience, as a treat. Spidertrons automatically follow their last driver. Idle spidertrons wander around the factory. Stuck spidertrons try to find another path to their destination.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.2 Date: 2025-09-01 Changes: - removed nudge when no valid wander target is found - reworked nudge behavior to search for tiles the player doesn't collide with
Version: 0.1.1 Date: 2025-07-11 Changes: - reduced color adjustment speed Bugfixes: - fixed error when trying to relink spidertrons when the player's LuaPlayer is the driver/passenger of a vehicle
Version: 0.1.0 Date: 2025-07-10 Changes: - updated for Factorio 2.0 - enhanced the ignored entity types list - updated mod thumbnail Features: - spidertrons will gradually slightly modify their color over time
Version: 0.0.3 Date: 13JUN2023 Changes: - spidertrons won't wander if they were interacted with or reached a destination a player sent them to within the last 5 minutes - improved pathfinding for stuck spidertrons so they are much more likely to find a path to their destination - updated readme (mod portal description) and faq Features: - unnamed spidertrons are given a random backer_name when built - spidertrons continue to follow players who return to a surface
Version: 0.0.2 Date: 11JUN2023 Changes: - spiders with players in them will only wander if the player has been afk for more than 5 minutes - updated mod description - added faq file - fixed changelog date for version 0.0.1 Bugfixes: - fixed ignoring spiders that were registered on the ignore list after this mod registered them
Version: 0.0.1 Date: 05JUN2023 Changes: - initial release on the mod portal Features: - spidertrons automatically follow their last driver - spidertrons continue to follow players who enter or exit vehicles - idle spidertrons wander around the factory - stuck spidertrons try to find another path to their destination