Kick that raw fish into overdrive and give spidertrons a little sentience, as a treat. - Spidertrons automatically follow their last driver. - Idle spidertrons wander around the factory. - Stuck spidertrons try to find another path to their destination.
Small changes concerning balance, gameplay, or graphics.
Version: 0.1.2
Date: 2025-09-01
Changes:
- removed nudge when no valid wander target is found
- reworked nudge behavior to search for tiles the player doesn't collide with
Version: 0.1.1
Date: 2025-07-11
Changes:
- reduced color adjustment speed
Bugfixes:
- fixed error when trying to relink spidertrons when the player's LuaPlayer is the driver/passenger of a vehicle
Version: 0.1.0
Date: 2025-07-10
Changes:
- updated for Factorio 2.0
- enhanced the ignored entity types list
- updated mod thumbnail
Features:
- spidertrons will gradually slightly modify their color over time
Version: 0.0.3
Date: 13JUN2023
Changes:
- spidertrons won't wander if they were interacted with or reached a destination a player sent them to within the last 5 minutes
- improved pathfinding for stuck spidertrons so they are much more likely to find a path to their destination
- updated readme (mod portal description) and faq
Features:
- unnamed spidertrons are given a random backer_name when built
- spidertrons continue to follow players who return to a surface
Version: 0.0.2
Date: 11JUN2023
Changes:
- spiders with players in them will only wander if the player has been afk for more than 5 minutes
- updated mod description
- added faq file
- fixed changelog date for version 0.0.1
Bugfixes:
- fixed ignoring spiders that were registered on the ignore list after this mod registered them
Version: 0.0.1
Date: 05JUN2023
Changes:
- initial release on the mod portal
Features:
- spidertrons automatically follow their last driver
- spidertrons continue to follow players who enter or exit vehicles
- idle spidertrons wander around the factory
- stuck spidertrons try to find another path to their destination