You're extremely right.
The main idea was: even a combat-buisy, "not efficient", factory designer can unlock it "fast". Not much tech needed, not much resource flow needed.
Handcraft 4-10 of it while doing "else" (or setup a production).
Setup a shell prodction, that a poor resource flow can handle.
Feed shells to it with support units (hauler, almf, warden, else)
Form a group (robots, smg armor) of units to shell some worm-infested nests that would, otherwise, cost severe losses to attack without it.
So, it is supposed to be the earliest available, shell-wasting-if-not-supported, primitive siege tool.
If it gets too good - the main idea will be lost.
If the biter nests are weak enough and/or your advance goes fast enough - may skip it.
The feedback you gave is the one i was dreaming of. Thank you x)
Will think of how to give it a better use (custom shells with multiple actions, probably).