Choose which technologies ignore the tech cost multiplier settings. For example, make all infinite technologies keep their original base cost despite having a x50 tech cost multiplier in map generation settings.
Small changes concerning balance, gameplay, or graphics.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022