Sea Block - Evil mode


Voiding fluids and gas is heavily restricted. Additionally, some other optional features, which makes Seablock tougher, but sometimes with some potential to get more efficient Every feature is disengageable separately. CAUTION: Voiding solid items by destroying containers won't work, because the items get spilled on the ground.

Tweaks
3 months ago
1.1
432
Owner:
Jodokus31
Source:
https://github.com/jodokus31/seablock...
Homepage:
N/A
License:
MIT
Created:
2 years ago
Latest Version:
0.1.1 (3 months ago)
Factorio version:
1.1
Downloaded by:
432 users

Main feature

  • Disables most water void recipes
    Exceptions: (Regular Water, Purified, Saline, Heavy Mud, Concentrated Mud, Light Mud, Thin Mud)
  • Disables most chemical void recipes
    Exceptions: (Hydrogen, Oxygen, Nitrogen, Chlorine, Compressed Air)
  • Spill items on the floor, when containers are getting destroyed
  • Increase mining time of storage tanks and fluid wagons
  • Add option to enable logging of removed fluids by picking up entities like buildings/pipes or flushing fluid lines or tanks
  • Add custom command "/seablock_evil_mode_statistics_fluid_removed" to show statistics of removed fluids by picking up entities like buildings/pipes or flushing fluid lines or tanks
  • Add option to disable voiding restrictions (Back to easy mode, if you only want the rest of the balancing changes)
  • Flarestack consumes 5 times more power

Additional Features (disabled by default)

  • Every feature is disengageable separately.
  • Use optional "Burner power progression" (seperate mod) to adjust efficiencies of boiler tiers

    • Fuel value for most chemical solids are doubled
    • Nerfed boiler efficiencies compared to default settings
    • Boiler mk1: 42.5% (actually 85% because of doubled fuel values)
    • Boiler mk2: 50.0% (actually 100%)
    • Boiler mk3: 57.5% (actually 115%)
    • Boiler mk4: 65.0% (actually 130%)
    • Boiler mk5: 75.0% (actually 150%)
    • Fluid boiler mk1: 60.0%
    • Fluid boiler mk2: 70.0%
    • Fluid boiler mk3: 82.5%
    • Fluid boiler mk4: 95.0%
    • Nuclear efficiencies are unchanged
  • Add 2 recipes to get a bit of steam from hydrogen/oxygen (activated from start)

    • One to consume exactly the ratio of dirty electrolysis
    • One to consume more hydrogen, to be able to balance oxygen consumption.
    • Chemical plant mk1 is available from start.
    • Add option to choose the old buffed steam recipes from version 0.0.5, which was a bit broken
  • Rebalance sorting to encourage multioutput sorting.

    • Catalyst/Mixed sorting yields less ores
    • Multioutput sorting yields more higher tier ores and less of lower tier ores
  • Lead plate usage in green science is doubled

  • Milling drum recycling is cheaper (lubricant)