Space Exploration Vanilla Recipes deprecated


**THIS MOD HAS BEEN DEPERCATED UNTILL FURTHER NOTICE, NOT COMPATIABLE WITH 0.6 OF SE** A massive recipe overhaul mod that removes most of AAIs and Space Exploration's changes to vanilla recipes, this will not disable/change every recipe, but some notable changes are most buildings, belts, inserters, and much more! The more controversial changes will have toggles, such as Circuits, Modules, LDS, and Engines.

1 year, 8 months ago
1.1
2.08K

g Restore vanilla starting tech?

2 years ago
(updated 2 years ago)

It would be wonderful if you included vanilla starting tech, such as steam power and electricity, etc.

It can be done on the console, does that make it easier to put it into the mod?

/c game.player.force.technologies['basic-logistics'].researched=true
/c game.player.force.technologies['basic-fluid-handling'].researched=true
/c game.player.force.technologies['steam-power'].researched=true
/c game.player.force.technologies['electricity'].researched=true
/c game.player.force.technologies['electric-lab'].researched=true
/c game.player.force.technologies['radar'].researched=true

1 year, 8 months ago

I probably won't do this. Due to how technology works, I'd have to delete all the SE techs that conflict, and then readd my own. It would be a lot of effort for this arguably unnecessary mod. I might be able to do a hacky solution of just unlocking them for the player, but if I'm going to do it, I'd do it right.

New response