Oh look, its another mod that adds an absurd amount of new science packs!
NOTE: NO, THE SCIENCE PACKS DO NOT NEED WOOD OR FISH, I ACCIDENTALLY HAD MY WOOD CIRCUIT AND MICROPLASTICS FROM FISH MODS ON
Features
- 20 new science packs with complex recipes
- 3 new satellites to launch in a rocket for new science
- New graphics for each science pack, which aren't just the vanilla flask recolored
Science packs:
- Manufacturing Science Pack
- Upkeep Science Pack
- Industry Science Pack
- Control Science Pack
- Execution Science Pack
- System Science Pack
- Ammunition Science Pack
- Expulsion Science Pack
- Complication Science Pack
- Communication Science Pack
- Expansion Science Pack
- Precision Science Pack
- Instrumentation Science Pack
- Hazardous Science Pack
- Composites Science Pack
- Electromagnetic Science Pack
- Dynamics Science Pack
- Offense Probe (Launch for Offense Science Pack)
- Fabrication Probe (Launch for Fabrication Science Pack)
- Physics Probe (Launch for Physics Science Pack)
Tech Tree Alterations
The way this mod integrates the science packs into the research is that it goes through the tech tree, iterates through every technology of a specific vanilla science pack, then has a 70% chance of adding each new science pack of that tier. For example, the automation technology has a 70% of needing Manufacturing science packs, a 70% of needing Upkeep science packs, and a 70% of needing Industry science packs. This slight randomization is seeded based on the technology name, meaning that adding small mods won't completely reroll everything.
NOTE: As of August 25th, now the percentage chance has been set to 100% for compatibility and simplicity purposes. If you prefer otherwise, let me know in discussion.
Notable Compatibility:
- Serotonin's silly overhaul
- Science pack galore (for a total of 63 science packs!)
- All of Bob's mods (specifically requires Bob's tech and logistics)