Science group


Adds a new group for science packs. Separates nauvis packs from interplanetary ones by default.

Tweaks
22 days ago
2.0
3.86K

g Space Age required?

2 months ago

This mod requires space age, could this also be an optional dependency?

2 months ago

So far it really only makes sense with space age. I'll need to see exactly what it does without it.

a month ago

The science group can also be very helpful in vanilla runs with extensive overhaul mods.

a month ago

I'm really on the side where I'm not making changes to it so I can focus on stuff that matters a bit more right now.
SA is an optional dependency now.

a month ago

Failed to load mods: Path space-age/graphics/technology/research-productivity.png does not match any enabled mod.

Mods to be disabled:
• science-tab (1.3.1)

a month ago

You make me remember why I had that set...
My entire setup broke because I'm on experimental right now and I can't reset it to stable right now.

a month ago

Sorry I legitimately can't test it properly. It loads with space age, and the code path for it missing is simple enough to determine correctness.

a month ago

Thanks for the quick fix, I now have a science tab in my modded vanilla run :)

a month ago

yay

29 days ago

crashes without space age again (this time due to empty-space not existing), why does this mod require the "space_travel_required" feature flag? the mod does not interact with that in any way at all, all it does is cause this crash and make the mod listed as a space age mod on the portal

29 days ago
(updated 29 days ago)

I guess people did not use it yet without owning the dlc (having the binary for that feature), so that did not come out.

Fixed this morning.

New response