Science group


Adds a new group for science packs. Separates nauvis packs from interplanetary ones by default.

Tweaks
17 days ago
2.0
14.4K

g Space Age required?

10 months ago

This mod requires space age, could this also be an optional dependency?

10 months ago

So far it really only makes sense with space age. I'll need to see exactly what it does without it.

10 months ago

The science group can also be very helpful in vanilla runs with extensive overhaul mods.

10 months ago

I'm really on the side where I'm not making changes to it so I can focus on stuff that matters a bit more right now.
SA is an optional dependency now.

10 months ago

Failed to load mods: Path space-age/graphics/technology/research-productivity.png does not match any enabled mod.

Mods to be disabled:
• science-tab (1.3.1)

10 months ago

You make me remember why I had that set...
My entire setup broke because I'm on experimental right now and I can't reset it to stable right now.

10 months ago

Sorry I legitimately can't test it properly. It loads with space age, and the code path for it missing is simple enough to determine correctness.

10 months ago

Thanks for the quick fix, I now have a science tab in my modded vanilla run :)

10 months ago

yay

9 months ago

crashes without space age again (this time due to empty-space not existing), why does this mod require the "space_travel_required" feature flag? the mod does not interact with that in any way at all, all it does is cause this crash and make the mod listed as a space age mod on the portal

9 months ago
(updated 9 months ago)

I guess people did not use it yet without owning the dlc (having the binary for that feature), so that did not come out.

Fixed this morning.

New response