Science Spread


Helper library to safely and consistently spread science packs around the tech tree.

Internal
a month ago
2.0
3.04K

i too many log

a month ago

45.333 Script @science-spread/preprocess.lua:33: agriculture-productivity
45.333 Script @science-spread/preprocess.lua:34: {}
45.333 Script @science-spread/preprocess.lua:33: honeycomb-processing-productivity
45.333 Script @science-spread/preprocess.lua:34: {}
45.333 Script @science-spread/preprocess.lua:33: thruster-productivity
45.333 Script @science-spread/preprocess.lua:34: {}
45.333 Script @science-spread/preprocess.lua:33: biter-egg-productivity
45.333 Script @science-spread/preprocess.lua:34: {}

Your mod outputs tens of thousands of log lines. Please disable all log output in the official release—logs should only be visible during the development phase.

a month ago

Those logs are there so I can ask for something when a player reports a bug.

Factorio already does a very good job at keeping log files at bay (won't store hundreds of them) so have no concerns.

a month ago

This is an extremely complicated mod that took a lot of effort to get to work on the widest array of combinations, I won't lock myself out of invaluable data when there is a problem.

23 days ago

It is also not me putting you down, it is me knowing that I should not ask every player to turn the log on when the game is crashing already.

23 days ago

I’m just making a suggestion. You can choose not to take it, but there’s no need to put me down.
Before adding this mod, the log was around 8,000 lines; after adding it, it’s over 20,000 lines. What’s more, I don’t think your logs provide any useful information when the game crashes.

a day ago

I will most likely do one more update to this, that will be mostly performance related, if I don't see any reports after that I'll silence them.

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