Science Spread


Helper library to safely and consistently spread science packs around the tech tree.

Internal
20 days ago
2.0
2.28K

i too many log

10 days ago

45.333 Script @science-spread/preprocess.lua:33: agriculture-productivity
45.333 Script @science-spread/preprocess.lua:34: {}
45.333 Script @science-spread/preprocess.lua:33: honeycomb-processing-productivity
45.333 Script @science-spread/preprocess.lua:34: {}
45.333 Script @science-spread/preprocess.lua:33: thruster-productivity
45.333 Script @science-spread/preprocess.lua:34: {}
45.333 Script @science-spread/preprocess.lua:33: biter-egg-productivity
45.333 Script @science-spread/preprocess.lua:34: {}

Your mod outputs tens of thousands of log lines. Please disable all log output in the official release—logs should only be visible during the development phase.

10 days ago

Those logs are there so I can ask for something when a player reports a bug.

Factorio already does a very good job at keeping log files at bay (won't store hundreds of them) so have no concerns.

10 days ago

This is an extremely complicated mod that took a lot of effort to get to work on the widest array of combinations, I won't lock myself out of invaluable data when there is a problem.

3 days ago

It is also not me putting you down, it is me knowing that I should not ask every player to turn the log on when the game is crashing already.

3 days ago

I’m just making a suggestion. You can choose not to take it, but there’s no need to put me down.
Before adding this mod, the log was around 8,000 lines; after adding it, it’s over 20,000 lines. What’s more, I don’t think your logs provide any useful information when the game crashes.

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