Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
2 days ago
1.1 - 2.0
2.43K
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This mod 11 From other mods 11
Dependency types:
Default 1 Required 1 Conflict 0 Optional 0 Hidden 10
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Dependency 0
base >= 2.0.0 -
Last dependency data update: 10 hours ago (for v2.0.1)