A couple of things. First off, I love this mod. It really plays into the way I play and adds a little core of solid super-productivity around all the other infrastructure. I would, however, like a couple more features.
- A fabrication unit (super crafting machine)
- Energy collector (high-efficiency solar panel and self-contained battery)
- Power core (Small, self contained fusion plant, which requires water, but produces a modest amount of free power)
- Point defense cannon (energy turret)
- Primary Cannon (heavy railgun artillery [huge energy cost to fire [internal battery charge] and rounds cost ~200 iron])
- Long-range radar (high energy cost to operate)
- Induction coil (like a super substation)
- Random modules (would be fun to have early access to a handful and choose where to put them)
- Broken vehicles that require repair (see below)
- other goodies (high-grade ammo; unique suit/armor/weapons with limited ammo; special grenades; super repair packs [essentially any of the cool gear that would be ubiquitous on an advanced ship, but priceless to a survior])
Also, it would be pretty cool if these things didn't spawn with you, but you had to find them on the map (lower chances for some of the better, bigger tech). You might have to repair them ( https://mods.factorio.com/mod/Science-droids has a great feature where you have to repair recovered droids before they begin to function). Just thought it would be nice to salvage other tech (even if some of it isn't immediately usable; it gives the new survivor something to look forward to plopping down) :)
Another nice feature would be making all of these things researchable super late end game. It isn't a huge need, but one quality of life for me personally would be to have the bots buildable, as this mod ( https://mods.factorio.com/mod/Bot_Servicing ) requires a recipe for the bots to be repaired and your bots break down, becoming useless :(
Anyway, I love this mod. Thanks for taking the time to make it!