right now the wreckage other than the "chest" style bits is all very uniform: scattered randomly, but all at zero health, and all returning more or less the same resources. it feels a bit artificial, I guess?
my thoughts on a solution would be to give the wreckage a bit of health variation: between 0 and 30 or 50 percent randomly. so, clearly bent and broken, but not all so unnaturally seeming at the end of life. I'd expect that people mostly mine it away anyhow, which isn't a huge amount of time wasted on higher health.
on the item variation, a bunch of different items that had the same sprite, and some (pregenerated) randomness on how much stuff was returned would make sense.
to me, in the vanilla items, I feel like the things you might be able to salvage in small quantity would be:
iron/steel chests
regular surface pipes
lamps
red/green wires
the pistol and ammo normally found in the inventory -- or perhaps, like, one extra magazine
iron and copper plate, as with steel, in small quantities
copper cable, iron rod, and gear
maybe a couple green circuits
* maybe a low density structure or two
though most intermediates -- especially the high tech ones in two to five items -- would make sense. I'd probably choose to give more high tech ones and less basic ones, because they would be "useful salvage", but half a dozen low density structures don't change the early game at all, and don't really scratch the surface of the amount you need in the mid-game. same with maybe a blue or red circuit: ten, or even a hundred of them, won't really make anything but a tiny boost when I need them. they would be eaten in minutes and a half dozen items at their tier, but they "feel" like a nice high-tech reward to me. "whooo, I salvaged me some really good electronics!" when you have, y'know, two stones to bang together at the start of the game. :)
ultimately, though, the take-away is that I "feel" that the results are wonderful in terms of position, damage, behaviour, look, etc, but that there are a few places that feel too artificially identical right now.