Industrial Revolution - Compatibility Fixes


Compatibility fixes/changes for Industrial Revolution 2 for Krastorio 2 Modules, Infinite Tech, Schall Auto Linked Chest, Nuclear Fuel, and other mods, plus some toggle-able tweaks for K2 as well.

Tweaks
3 years ago
1.1
2.64K

Changelog

Version: 0.0.20
Date: 27.6.2020
  Changes:
- Fixed error with changing Angel's Trains recipes.
Version: 0.0.19
Date: 27.6.2020
  Changes:
- Fixed mistakes in the code.
Version: 0.0.17
Date: 27.6.2020
  Changes:
- Fixed a issue with Angel's Trains if train tiers are set lower than 5.
Version: 0.0.16
Date: 23.6.2020
  Changes:
- Pistol recipe is no longer hidden.
Version: 0.0.15
Date: 23.6.2020
  Changes:
- Pistol is properly unlocked with Military technology.
Version: 0.0.14
Date: 22.6.2020
  Changes:
- Krastorio 2: Depleted Uranium Magazine uses IR2's item icons.
- TA Miners: Mantle Extractor no longer requires Robot Flying Frame as an ingredient.
- Krastorio 2 Modules: Krastorio 2 Modules technology prerequisites fixed
- Big Wooden Pole collision mask will now match Big Electric Pole's if changed through mods (like Beautiful Bridge Railway)
Version: 0.0.13
Date: 18.6.2020
  Changes:
- Changed trains burnt fuel inventory to 3 so the output doesn't fill up with used batteries and the train just stops.
- Change is applied to Angel's Trains as well.
- Krastorio 2: Moved Steel Gear Wheel to IR2 Components group, so that it's grouped with the other gear wheels.
- Krastorio 2: Water, oil, heavy oil, light oil, petroleum gas, and lubricant use IR2's graphics.
- Deep Mines: Deep Mine 1 will now require Advanced Mining Drill instead of Electric Mining Drill.
- Omega Drill: Now requires Advanced Mining Drills technology. Also requires Advanced Mining Drills in its recipe instead of Electric Drill, with other ingredients reduced.
- TA Miners: Now requires Advanced Mining Drills technology. Also requires Advanced Mining Drills in its recipe, with other ingredients reduced.
- Added setting to allow Arc Furnaces to be affected by Speed Modules (default: false)
Version: 0.0.12
Date: 10.6.2020
  Changes:
- Added setting to convert Crushers to Assembling Machines (default: Regular). This is helpful since you can place Productivity Modules in Crushers before it starts a recipe that can't use Productivity Modules, which ends up being a wasted module slot.
- Adjusted Repair Turret recipe (reduced costs and replaced Steel Plate with Reinforced Iron Plate).
- Krastorio 2: Put Coke under IR2's Processing group where Charcoal would be. Coke icon now uses IR2's Charcoal icon. (K2's Coke replaces IR2's Charcoal in all recipes).
- Krastorio 2: Moved Charcoal into "others" group and subgroup to prevent confusion with Coke, which would be right next to it otherwise (for purposes of Circuit network signals, etc).
- Krastorio 2: Krastorio 2 recipe for Coke/Charcoal unlocked with Steel Milestone.
- Krastorio 2: Silicon item icon now uses IR2's instead of Krastorio 2.
- Will-o-the-Wisps: Added tech compatibility. Also, UV Lamps are unlocked with optics instead of Solar Energy.
- Added Geothermal as an optional dependency.
- Changed ingredients for Beautiful Bridge Railway rails to be closer to IR2's rail recipe.
- Significantly reduced ingredients for Angel's trains.
- Automatic Train Fuel Stop: Recipe is now properly unlocked when researching Automatic Railways.
Version: 0.0.11
Date: 4.6.2020
  Changes:
- Added compatibility with Geothermals mods (thanks to KILLALLHUMANZ1010).
- Optional dependencies are no longer hidden.
Version: 0.0.10
Date: 3.6.2020
  Changes:
- Miniloader: Chute now uses Tin Plate instead of Iron Plate.
- Clockwork: Flare Capsule uses Tin Plate instead of Iron Plate.
Version: 0.0.9
Date: 31.5.2020
  Changes:
- Removed tech prerequisite fixes for Jetpack and Angel's Trains, since duplicate prerequisites are now fixed in IR2 itself.
- Fixed an error if Nuclear Fuel was active without K2.
Version: 0.0.8
Date: 31.5.2020
  Changes:
- Reverted Uranium Fuel Cells recipe so it only produces 1 instead of 10 if K2 is active (I forgot about the rebalance K2 does to it when I changed it to 10).
- Set Nuclear Fuel so they can be used as fuel for trains and non-K2 vehicles if K2 is installed. (K2 normally removes them for balance).
Version: 0.0.7
Date: 29.5.2020
  Changes:
- Fixed a problem if Angel's Train is installed, but not Krastorio 2.
- Set steel plate icon to IR2's.
- Put Glass under IR2's Processing group next to Plastiglass.
- Replaced ingredients from Nuclear Fuel mod to use Shielded Steel Plating.
- Uranium Fuel Cell recipe now produces 10 instead of 1 if K2 is active.
- Adds Atomic Bombs back into Atomic Bomb technology.
- Added setting to remove wood from Electronic Circuit (default false).
- Added setting to remove regular Atomic Artillery or K2's Atomic Artillery, or to keep both.
- Plutonium now properly replaces Uranium-235 as an ingredient for Atomic Bombs if set through Nuclear Fuel mod.
- Set All Tech Card recipes to require 5 Blank Tech Cards and 20 second crafting time, like in K2.
Version: 0.0.6
Date: 29.5.2020
  Changes:
- K2 Yellow Loader uses 10 copper gear wheels instead of 10 iron gear wheels.
- Set icons for several more items to IR2's for consistency (copper plate, iron plate, iron gear wheel, iron beam, steel beam, and steel gear wheel).
- Set recipe icon to IR2's for consistency (iron plate and copper plate).
Version: 0.0.5
Date: 27.5.2020
  Changes:
- Fixed settings values because I didn't include them, so they weren't actually doing anything in previous version.
- Added two settings to disable or enable technologies for K2's Planetary Teleporter and IR2's Transmat, so you can select which one you prefer or if you want them both.
Version: 0.0.4
Date: 23.5.2020
  Changes:
- Adds compatibility for Jetpacks.
- Adds compatibility for Angel's Trains.
- Adds compatibility for Krastorio 2 Modules.
- Adds Infinite Tech Inserter Capacity Bonus compatibility for IR2.
- Adds in Plutonium to Nuclear Fuel Reprocessing if Nuclear Fuel mod is active.
- Adds Schall Auto Linked Chest to IR2 Steel Milestone.
- Lab speeds for K2 are adjusted in consideration to IR2 labs' research speed and tech progression.
- Remove tech card inputs above chemical science from Electric Labs if K2 is installed.
- Adjusts recipes for K2 tech cards so they take 5 times as long, but give 5 times as much, similar to regular K2. Also adds 5 blank tech cards as an ingredient for logistic tech card.