Compatibility fixes/changes for Industrial Revolution 2 for Krastorio 2 Modules, Infinite Tech, Schall Auto Linked Chest, Nuclear Fuel, and other mods, plus some toggle-able tweaks for K2 as well.
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.20 Date: 27.6.2020 Changes: - Fixed error with changing Angel's Trains recipes.
Version: 0.0.19 Date: 27.6.2020 Changes: - Fixed mistakes in the code.
Version: 0.0.17 Date: 27.6.2020 Changes: - Fixed a issue with Angel's Trains if train tiers are set lower than 5.
Version: 0.0.16 Date: 23.6.2020 Changes: - Pistol recipe is no longer hidden.
Version: 0.0.15 Date: 23.6.2020 Changes: - Pistol is properly unlocked with Military technology.
Version: 0.0.14 Date: 22.6.2020 Changes: - Krastorio 2: Depleted Uranium Magazine uses IR2's item icons. - TA Miners: Mantle Extractor no longer requires Robot Flying Frame as an ingredient. - Krastorio 2 Modules: Krastorio 2 Modules technology prerequisites fixed - Big Wooden Pole collision mask will now match Big Electric Pole's if changed through mods (like Beautiful Bridge Railway)
Version: 0.0.13 Date: 18.6.2020 Changes: - Changed trains burnt fuel inventory to 3 so the output doesn't fill up with used batteries and the train just stops. - Change is applied to Angel's Trains as well. - Krastorio 2: Moved Steel Gear Wheel to IR2 Components group, so that it's grouped with the other gear wheels. - Krastorio 2: Water, oil, heavy oil, light oil, petroleum gas, and lubricant use IR2's graphics. - Deep Mines: Deep Mine 1 will now require Advanced Mining Drill instead of Electric Mining Drill. - Omega Drill: Now requires Advanced Mining Drills technology. Also requires Advanced Mining Drills in its recipe instead of Electric Drill, with other ingredients reduced. - TA Miners: Now requires Advanced Mining Drills technology. Also requires Advanced Mining Drills in its recipe, with other ingredients reduced. - Added setting to allow Arc Furnaces to be affected by Speed Modules (default: false)
Version: 0.0.12 Date: 10.6.2020 Changes: - Added setting to convert Crushers to Assembling Machines (default: Regular). This is helpful since you can place Productivity Modules in Crushers before it starts a recipe that can't use Productivity Modules, which ends up being a wasted module slot. - Adjusted Repair Turret recipe (reduced costs and replaced Steel Plate with Reinforced Iron Plate). - Krastorio 2: Put Coke under IR2's Processing group where Charcoal would be. Coke icon now uses IR2's Charcoal icon. (K2's Coke replaces IR2's Charcoal in all recipes). - Krastorio 2: Moved Charcoal into "others" group and subgroup to prevent confusion with Coke, which would be right next to it otherwise (for purposes of Circuit network signals, etc). - Krastorio 2: Krastorio 2 recipe for Coke/Charcoal unlocked with Steel Milestone. - Krastorio 2: Silicon item icon now uses IR2's instead of Krastorio 2. - Will-o-the-Wisps: Added tech compatibility. Also, UV Lamps are unlocked with optics instead of Solar Energy. - Added Geothermal as an optional dependency. - Changed ingredients for Beautiful Bridge Railway rails to be closer to IR2's rail recipe. - Significantly reduced ingredients for Angel's trains. - Automatic Train Fuel Stop: Recipe is now properly unlocked when researching Automatic Railways.
Version: 0.0.11 Date: 4.6.2020 Changes: - Added compatibility with Geothermals mods (thanks to KILLALLHUMANZ1010). - Optional dependencies are no longer hidden.
Version: 0.0.10 Date: 3.6.2020 Changes: - Miniloader: Chute now uses Tin Plate instead of Iron Plate. - Clockwork: Flare Capsule uses Tin Plate instead of Iron Plate.
Version: 0.0.9 Date: 31.5.2020 Changes: - Removed tech prerequisite fixes for Jetpack and Angel's Trains, since duplicate prerequisites are now fixed in IR2 itself. - Fixed an error if Nuclear Fuel was active without K2.
Version: 0.0.8 Date: 31.5.2020 Changes: - Reverted Uranium Fuel Cells recipe so it only produces 1 instead of 10 if K2 is active (I forgot about the rebalance K2 does to it when I changed it to 10). - Set Nuclear Fuel so they can be used as fuel for trains and non-K2 vehicles if K2 is installed. (K2 normally removes them for balance).
Version: 0.0.7 Date: 29.5.2020 Changes: - Fixed a problem if Angel's Train is installed, but not Krastorio 2. - Set steel plate icon to IR2's. - Put Glass under IR2's Processing group next to Plastiglass. - Replaced ingredients from Nuclear Fuel mod to use Shielded Steel Plating. - Uranium Fuel Cell recipe now produces 10 instead of 1 if K2 is active. - Adds Atomic Bombs back into Atomic Bomb technology. - Added setting to remove wood from Electronic Circuit (default false). - Added setting to remove regular Atomic Artillery or K2's Atomic Artillery, or to keep both. - Plutonium now properly replaces Uranium-235 as an ingredient for Atomic Bombs if set through Nuclear Fuel mod. - Set All Tech Card recipes to require 5 Blank Tech Cards and 20 second crafting time, like in K2.
Version: 0.0.6 Date: 29.5.2020 Changes: - K2 Yellow Loader uses 10 copper gear wheels instead of 10 iron gear wheels. - Set icons for several more items to IR2's for consistency (copper plate, iron plate, iron gear wheel, iron beam, steel beam, and steel gear wheel). - Set recipe icon to IR2's for consistency (iron plate and copper plate).
Version: 0.0.5 Date: 27.5.2020 Changes: - Fixed settings values because I didn't include them, so they weren't actually doing anything in previous version. - Added two settings to disable or enable technologies for K2's Planetary Teleporter and IR2's Transmat, so you can select which one you prefer or if you want them both.
Version: 0.0.4 Date: 23.5.2020 Changes: - Adds compatibility for Jetpacks. - Adds compatibility for Angel's Trains. - Adds compatibility for Krastorio 2 Modules. - Adds Infinite Tech Inserter Capacity Bonus compatibility for IR2. - Adds in Plutonium to Nuclear Fuel Reprocessing if Nuclear Fuel mod is active. - Adds Schall Auto Linked Chest to IR2 Steel Milestone. - Lab speeds for K2 are adjusted in consideration to IR2 labs' research speed and tech progression. - Remove tech card inputs above chemical science from Electric Labs if K2 is installed. - Adjusts recipes for K2 tech cards so they take 5 times as long, but give 5 times as much, similar to regular K2. Also adds 5 blank tech cards as an ingredient for logistic tech card.