How to create a new ruins mod?
-
Install Ruin maker Updated (Time fork) . After installing the mod, the ruins selection tool will appear in the quick access toolbar
-
Left-click and drag the tool to select tiles and objects for blueprints. Hold down the Shift key and the left mouse button to select all tiles and objects (including, for example, water or trees).
-
Once you have completed your selection, a window will open allowing you to configure what exactly will be included in the final ruins.
-
After closing this GUI with confirmation, the ruins will be saved in the script-output/ruins file in the user data directory.
-
Download the mod template https://mods.factorio.com/mod/AbandonedRuins-base Or better yet, fork my github repo first (@roland77, you need to provide a link) and give it a proper name, like others have done
-
Give it a new name and make the appropriate changes to the info.json file.
-
Including changing the version number to 0.0.0
-
reset changelog.txt
-
replace the ruins files in the ruins folder
-
add more content as you see fit (graphics, etc.)
-
prepare the zip file by running ./scripts/build_package.py
After that, you will have a release-ready zip file for this mod portal.