Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
3 days ago
0.14 - 2.0
146K
Environment

g Support for Bob's?

8 days ago

Just curious, is bob's updated mods supported? Just noticed Im not getting any bobs ores on start like tin, galena and quartz in the starting area.

8 days ago

RSO still has the support but it was disabled in new version. I'll be able to work on it next week and get it up and running. I was also waiting for bob's to get the update but it'll be few days before I can catch up with RSO.

8 days ago

Does this help? If you look at the last comment on this issue, it includes a config for RSO. Thanks for supporting Bob's! 🙂

https://github.com/modded-factorio/bobsmods/issues/261

8 days ago
(updated 8 days ago)

It will help I'll add it when I can. And I just realized - thanks for updating all the bob's mods.
I see that there is some issue with enemy configs so you want to make RSO ignore it? What is so different in new bob's enemies mod?

8 days ago
  • Enemies have been fleshed out into 7 complete factions, each with 8 tiers of mobs. Detailed information on each faction is available in the Factoriopedia.
    • The basic faction emphasizes acid with slowing effects, and later on will generate extra obstacles that can't easily be removed by robots.
    • The piercing faction features ranged attacks that use high-speed projectiles, and will speed up when damaged.
    • The electric faction uses paralyzing acid that will slow you down greatly, but only briefly. Electricity speeds them up, but some of their attacks inflict friendly fire.
    • The explosive faction is able to create a minefield with attacks that may randomly explode more than once.
    • The acid faction uses long-lived acid to inflict potent damage over time and spews acid upon death.
    • The poison faction generates clouds of smoke that follow them around, damaging enemies and healing allies.
    • The fire faction's damage is initially relatively low, but grows over time as more fuel is added to the blazes they set.
    • A new base spawning system has been implemented, which will cause nearby bases to share the same faction, creating distinct territories.
5 days ago

Released RSO with bob's ores support enabled. Disabled RSO messing up bob's enemies spawning to let the mod control enemies as it wants.

5 days ago

Excellent! Thank you ☺️

5 days ago

I think you might not have used the right config file. I posted the final version down toward the bottom of that thread (in .txt format because apparently github doesn't accept files with .lua extensions in threads). It has additional fine tuning and a conditional that adds ground water to the starting area spawns.

5 days ago

And I kind of forgot that you provided the config so I re-enabled the stuff only - I'll fix it to use yours.

5 days ago

Thank you very much. You rock, as always.

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