Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
24 days ago
0.14 - 2.0
145K
Environment

g Vulcanus

13 days ago

So I tweaked my settings so my ore locations are really far out for Nauvis and I like that as trains are cool, but it breaks vulcanus. Have gone out to Large demolishers and haven;t found any ores yet. Is there a way to tweak only vulcanus spawns?

12 days ago

How did you tweak resources?
Vulcanus should spawn 1 patch in starting area with slightly higher distance.

12 days ago

Correct yes, its more the subsequent patches being difficult to find.

12 days ago

I assumed that getting to next one might be done past Aquilo when demolishers are more managable.
So there is only on "bonus" patch to ensure you don't get blocked. I'm not sure what other solution could work nicely - Vulanus has very unique enemy mechanics.
It also depends on how you tweaked settings - if it's starting area size then it could be reasonable to ignore that on Vulcanus. It wouldn't help you since your vulcanus is already generated.

8 days ago
(updated 8 days ago)

Had the same issue with vulcanus here too, starting area seemed somewhat fine but going out had extremely low amounts of resources, leading to needing to clear through a ton of demolishers to find the second/third patches compared to nauvis which was perfectly fine, patches of sulfur seemed to be quite low % too

8 days ago

I could try to increase the resource frequency on Vulcanus. That could help with the scarcity of resources.

19 hours ago
(updated 18 hours ago)

Can confirm about Acid nodes being abnormally small compared to vanilla they are normally around 4000-5000% with RSO they cant even get to 1000%

https://imgur.com/jFrJd36

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