Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
24 days ago
0.14 - 2.0
145K
Environment

i Request for Py configs

14 days ago

greeetings :)

This mod doesn't seem to be fully lined up with Py mods, i think particularly the Alternative Energy one.

Everything loads fine, but there are some debug messages that appear stating that 'antimonium', 'ree' and 'geothermal-crack' will not be spawned as there is no config for them.

I can see in the Alternative Energy mod code, those 3 are all present in there. And I can see in your configs none of those 3 exist.

So, not a bug or anything. I was just hoping you could add those configs in?

I confess I'm tempted to try popping them in myself, but not 100% on what the values should be ... thinks ... maybe i should just pop the same values as another Py config, just to have something. Just setting up a new game so maybe best to have something in there.

Anyway, enough of my rambling, i'll take the opportunity to give a nod of respect for RSO ... been using it for years!

14 days ago
(updated 14 days ago)

p.s. i realise the standard advice might be to not use RSO with Py ... but tbh i find the standard Py setup to be woeful, as all the resources are so very close together. RSO resolves that deliciously for all resources (except the outstanding 3 ofc).

14 days ago
(updated 14 days ago)

i basically copy and pasted one of your other Py ones, and each are identical to below except for the name of course:

config.nauvis["antimonium"] = {
type="resource-ore",

    allotment=80, 
    spawns_per_region={min=1, max=1}, 
    richness=25000,

    size={min=20, max=30}, 
    min_amount=250,
    starting={richness=8000, size=25, probability=1}
}

all three appear :)

no idea if the numbers are right ... bit like a lay-person doing surgery lol Just in case it helps anyone else i suppose to just 'get them generating on the map'

edit:

if anyone wants it, use this one for the geothermal:

    config.nauvis["geothermal-crack"] = {
    type = "resource-liquid", 
    minimum_amount = 40000, 
    allotment = 50, 
    spawns_per_region = {min = 1, max = 1}, 
    richness = {min = 50000, max = 100000}, 
    size = {min = 1, max = 1}, 
    useOreScaling = true,

    starting = {
        richness = 75000, 
        size = 1,
        probability = 1 
}
12 days ago

Did you maybe check if they were in starting area originally also?

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