Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
16 days ago
0.14 - 2.0
146K
Environment

i Request for Py configs

3 months ago

greeetings :)

This mod doesn't seem to be fully lined up with Py mods, i think particularly the Alternative Energy one.

Everything loads fine, but there are some debug messages that appear stating that 'antimonium', 'ree' and 'geothermal-crack' will not be spawned as there is no config for them.

I can see in the Alternative Energy mod code, those 3 are all present in there. And I can see in your configs none of those 3 exist.

So, not a bug or anything. I was just hoping you could add those configs in?

I confess I'm tempted to try popping them in myself, but not 100% on what the values should be ... thinks ... maybe i should just pop the same values as another Py config, just to have something. Just setting up a new game so maybe best to have something in there.

Anyway, enough of my rambling, i'll take the opportunity to give a nod of respect for RSO ... been using it for years!

3 months ago
(updated 3 months ago)

p.s. i realise the standard advice might be to not use RSO with Py ... but tbh i find the standard Py setup to be woeful, as all the resources are so very close together. RSO resolves that deliciously for all resources (except the outstanding 3 ofc).

3 months ago
(updated 3 months ago)

i basically copy and pasted one of your other Py ones, and each are identical to below except for the name of course:

config.nauvis["antimonium"] = {
type="resource-ore",

    allotment=80, 
    spawns_per_region={min=1, max=1}, 
    richness=25000,

    size={min=20, max=30}, 
    min_amount=250,
    starting={richness=8000, size=25, probability=1}
}

all three appear :)

no idea if the numbers are right ... bit like a lay-person doing surgery lol Just in case it helps anyone else i suppose to just 'get them generating on the map'

edit:

if anyone wants it, use this one for the geothermal:

    config.nauvis["geothermal-crack"] = {
    type = "resource-liquid", 
    minimum_amount = 40000, 
    allotment = 50, 
    spawns_per_region = {min = 1, max = 1}, 
    richness = {min = 50000, max = 100000}, 
    size = {min = 1, max = 1}, 
    useOreScaling = true,

    starting = {
        richness = 75000, 
        size = 1,
        probability = 1 
}
3 months ago

Did you maybe check if they were in starting area originally also?

2 months ago

I suddenly realized that they are not in the starting area, especially the 'antimonium'

a month ago

hello

can someone explain in more details to me how do i make it so i can use this mod and PY ?

so far i got it that i had to make 3? files and put em into resource config on this mod folder , and inside those files i put 1st part of code here ( changing name for other 2 to be not antimony ) i dont get tho if name of file matter at all or why there is another code for geothermal ... ty in advance

a month ago

Those configs have to be added to one of the config files only. That would be the alternative energy one most likely.
I'm not sure when I'll get to adding those - part of the reason is that official stance from PY mods is that PY has it's own ore config now that it's meant to be used with it.

a month ago

i tried PY config and i didnt like it , it doesnt fit our playstyle at all ... we also got PY and enemies enabled (rampant added even)

16 days ago

Addy configs from here to next release.

5 days ago

great , tnx !
had to edit em a bit and remove crude oil but edit is something i can do at aleast ;)

5 days ago

What did you have to edit wiht crude - maybe I should fix it up?

4 days ago

there is no crude oil in py at all so i have to disable it

other ores works great but there were many in starting area that should not be there
in regular pY (at least sometime ago) you get only copper,iron,coal,stone, native flora and aluminium in starting area

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