Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
I'm working on updating the config for Bob's Ores, and I came across an error after getting onto the game map. It appears to be related to multi_resource functionality.
Error while running event rso-mod::on_chunk_generated (ID 12) rso-mod/control.lua:1402: attempt to index local 'sub_res' (a number value)
stack traceback: rso-mod/control.lua:1402: in function 'roll_region' rso-mod/control.lua:1913: in function <rso-mod/control.lua:1904>
I wanted to remove those but deleted them from configs only. It seems that that left the code in not exactly happy state. I will clean the code up.
Multi resources were meant to fix potential issues when you have to many resources but thi sis fixed now by making more rolls.
If it seems that multi res is very useful for thematic purposes I can keep it.
Error while running event rso-mod::on_init() rso-mod/control.lua:1249: attempt to index field 'rso-multi-resource-active' (a nil value)
stack traceback: rso-mod/control.lua:1249: in function 'build_config_data' rso-mod/control.lua:1820: in function 'loadAndPrepareConfig' rso-mod/control.lua:1859: in function 'updateSurfaceConfig' rso-mod/control.lua:1891: in function 'initConfig' rso-mod/control.lua:1898: in function 'updateConfig' rso-mod/control.lua:1939: in function <rso-mod/control.lua:1937>
Confirmed! Thank you much. I can understand why not many mods use it, but when you have as much of an overabundance of ores as Bob's does, finding more than one at a time is a nice treat.