Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
24 days ago
0.14 - 2.0
145K
Environment

g Mod Error

25 days ago

I think it's conflicting with another mod which I can remove, but posting here anyway:

The mod Resource Spawner Overhaul (7.0.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event rso-mod::on_surface_created (ID 64)
The mod DivOresity (2.0.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event DivOresity::on_chunk_generated (ID 12)
DivOresity/control.lua:123: attempt to index field '?' (a nil value)
stack traceback:
DivOresity/control.lua:123: in function <DivOresity/control.lua:107>
stack traceback:
[C]: in function 'force_generate_chunk_requests'
rso-mod/control.lua:1075: in function 'spawn_starting_resources'
rso-mod/control.lua:2012: in function <rso-mod/control.lua:2000>

25 days ago

This doesn't looks like RSO error - it's caused by DivOresity when RSO triggers starting area generation.
I'm not sure what DivOresity is but if it changes ore generation it's most likely not compatible with RSO.

25 days ago

no worries, i disabled DivOresity after I left Nauvis. :)

New response