Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
9 days ago
0.14 - 2.0
144K
Environment

i Compatibility with Tricky Old Nick

7 months ago
(updated 7 months ago)

Someone has requested RSO support for Tricky Old Nick, so I wrote a resource config for it. I would appreciate if you could include it in RSO.

It modifies Nullius's settings, so it must be initialized after Nullius.

        if game.active_mods["tricky-old-nick"] then
                fillTrickyOldNickConfig(config)
        end

Here is an initialization function following the style of other mod-specific config files.

function fillTrickyOldNickConfig(config)

     -- Modify Nullius's iron ore config
     if config["iron-ore"] then
         config["iron-ore"].starting = nil
         config["iron-ore"].allotment = 80
     end

     config["nullius-fumarole"].multi_resource["nullius-nickel-ore"] = 2

     config["nullius-nickel-ore"] = {
         type = "resource-ore",

         allotment = 28,
         spawns_per_region = {min=1, max=1},
         richness = 19000,
         size = {min=10, max=18},
             starting = {richness=1200, size = 25, probability = 1},
                 multi_resource_chance = 0.20,
                 multi_resource = {
                 ["iron-ore"] = 10,
                         ["nullius-fumarole"] = 1
         }
         }
end
7 months ago

Added the config in 6.2.26.

7 months ago

Thank you!

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