I see your point. It's just that I have some requirements for the generation of some ores. For example, one of the ores must appear exclusively in the desert. And something should be very far away and very rare, in relation to other ores.
Anyway, I just need to make presets that will regulate this, but I don't know how to set them up and work with them.
If you know how to create as you know how, it would make sense for me to adapt the code to your convenience. For example, enter additional parameters into the ore table that would determine what style of ore spreading should be. And then your could already work based on that data.
I remember that you create ore in the control phase, but how would that affect map generation time and overall game performance with so many ores?