Resource Spawner Overhaul

by orzelek

Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.

Tweaks
22 hours ago
0.14 - 2.0
143K
Environment

g Compatibility with Rich Rocks Revival mod ?

2 years ago

Hi Orzelek,

First of all thanks for your amazing mod.

As the title suggests, do you plan to integrate Rich Rocks Revival mod to your RSO mod ?

However, I don't know much about modding, so I can't tell if the work is only on your side or on both.

Thanks !

2 years ago

I'm not really sure what to do here. I'd need to take a look what that mod really does and what it generates.
Do you have message from RSO that something doesn't work?

2 years ago

Yes, there is a message when launching a new game saying that rich rocks resource will not spawn in the game (cause not configured in RSO).

It is also clearly stated on the mod page that it is currently not compatible with RSO.

Rich rocks is a new ore (patch) resource. It is a late game resource (only exploitable after yellow tech), that once processed, can give you a bunch of pretty much all other ores/resources available in a given playthrough. So it is not part of the starting area.

At this point I don't know if there is work to be done only on your mod or on both...

Thanks a lot

2 years ago
(updated 2 years ago)

Since it looks like a normal resource either mod author would need to prep RSO config for it or give me some hints on how it should be spawned compared to base game ores in terms of size/richness/frequency.

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